WeelRust DEV | Test Server
Online 195.209.211.18:28015 checked 11m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 74 · below 20 is lag, below 10 is badEntities
48 h range 43,667–47,090 · memory 1,770 MBUptime
18 h 42 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, and #250 of the duo servers (top 60%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/100
- 1/200
- 5/100
- 4/550
- 3/100
- 1/550
Quick answers
from the figures on this pageWipe timing
What wipe timing does WeelRust DEV | Test Server follow?
To tell the rhythm of WeelRust DEV | Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 10 days 21 hours ago.
Tag meanings
How should you read the tags on WeelRust DEV | Test Server?
Tags published by WeelRust DEV | Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts2 (Group limit): Team cap: 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show WeelRust DEV | Test Server?
Rust Metrics lists featuring WeelRust DEV | Test Server: Duo Rust servers and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.
Population
Where does WeelRust DEV | Test Server sit in the rankings?
Player hours over seven days put WeelRust DEV | Test Server at #4,776, in the top 21% of all ranked servers. The duo group places it at #250.
How full does WeelRust DEV | Test Server get?
0 of 5 slots are filled on WeelRust DEV | Test Server right now. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 15:00 UTC, averaging 2 players at that hour.
Operator and location
What location is WeelRust DEV | Test Server hosted in?
Reading: location. WeelRust DEV | Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 195.209.211.18:28015.
What Rust version is WeelRust DEV | Test Server on?
Rust network protocol 2635 and build 168909 on Linux is the build WeelRust DEV | Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does WeelRust DEV | Test Server perform?
Over the last 48 hours the average was 108 server fps; the floor was 74. Check: entities. The peak was 47,090, counting buildings, deployables and the rest of the world. Memory peak: 2,857 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on WeelRust DEV | Test Server, and is it online?
WeelRust DEV | Test Server reports online. Status: normal. Reading: uptime. About 18 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 18 October 2026.
Settings and map
What settings and rules apply on WeelRust DEV | Test Server?
No gather rate appears in the name: WeelRust DEV | Test Server. Check: group limit. 2 players, under the name duo. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is WeelRust DEV | Test Server on?
Check: map. Procedural, size 3,000, seed 12345, generated by the game on WeelRust DEV | Test Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to WeelRust DEV | Test Server?
To join: start Rust, press F1 and type client.connect 195.209.211.18:28015. Or press Launch Rust here and Steam opens the game and connects you.