RUST METRICSFlight deck · live data
Data live Servers11,718 Players59,183 Populated3,355 Fresh wipes 3 h176 Scan5 min
‹ All servers195.209.208.86:28015
Offline Full Queue Fresh wipe Wipe due No query

Buildeep | Build Server

Offline 195.209.208.86:28015 checked 12d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,116top 70%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct19 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 00:00 UTC14d ago 3 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Buildeep | Build Server?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 19 hours in.

What wipe timing does Buildeep | Build Server follow?

Its rhythm cannot be told from the wipes of Buildeep | Build Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 10 hours ago the current world was made.

Lists and filters

Which tags does Buildeep | Build Server carry, and what do they mean?

These are the tags Buildeep | Build Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Buildeep | Build Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Buildeep | Build Server: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does Buildeep | Build Server sit in the rankings?

Player hours over seven days put Buildeep | Build Server at #15,116, in the top 70% of all ranked servers.

What is the population on Buildeep | Build Server?

Reading for Buildeep | Build Server: offline at this moment; last seen 12 days 15 hours ago.

Operator and location

Which location does Buildeep | Build Server run from?

No region tag on Buildeep | Build Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 195.209.208.86:28015.

What Rust version is Buildeep | Build Server on?

Rust network protocol 2634 and build 167781 on Linux is the build Buildeep | Build Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Buildeep | Build Server, and is it online now?

Reading: offline. Buildeep | Build Server last answered 12 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.

Settings and map

What settings and rules apply on Buildeep | Build Server?

Check: gather rate. The name Buildeep | Build Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Buildeep | Build Server?

From seed 1337, the game generates the procedural map on Buildeep | Build Server. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to Buildeep | Build Server?

Check: join. Open Rust, press F1, then enter client.connect 195.209.208.86:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.