RUST METRICSFlight deck · live data
Data live Servers11,662 Players33,506 Populated2,814 Fresh wipes 3 h80 Scan5 min
‹ All servers195.18.27.81:35553
Online Full Queue Fresh wipe Wipe due No query

[PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events

Online 195.18.27.81:35553 checked 9m ago

1x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 38 75 112 150 PAX 3 /150

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 193 SERVER FPS

Server fps

48 h low 25 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,936 ×1000

Entities

48 h range 94,815–122,557 · memory 4,922 MB
1239 ET SINCE RESTART 22:58

Uptime

22 h 58 min since its last restart, at the last reading
7-day average2peak 8
Rank#2,148top 10%
Last wipe13d agobiweekly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory4,922MB48 h peak 8 players
REC 1

Players

AveragePeak
0246804:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 12 Nov, 15:24 UTC14d 11h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 15hFW
  4. WPT 4Thu 10 Dec, 15:24 UTC42d 11h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:24 UTC13d ago 12 – running 4
Thu 1 Oct, 18:20 UTC FW27d ago 7 held half 13.9 days 2
Thu 17 Sep, 15:15 UTC41d ago 14 halved by day 11 14.1 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events when wipe day comes?

The busiest point of its recent wipes drew 11 players on average. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 11 it fell below half when it didn't.

When does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events wipe?

The wipe rhythm of [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events is every 4 weeks on Thursday at 15:24 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 13 days 12 hours ago. The tags carry an every-two-weeks wipe schedule.

Lists and filters

How should you read the tags on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

These are the tags [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events appear in Rust Metrics lists and filters?

On Rust Metrics, [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 1x.

Player count

What position does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events hold among Rust servers?

Ranking for [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events: #2,148 on seven-day player hours, top 10% of all ranked servers.

What is the population on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

3 of 150 slots are filled on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events right now. Check: players over seven days. Average 2, peak 8. Average at the busiest hour was 7 players, at 18:00 UTC over the last 48 hours.

Server details

Where does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events sit?

No region comes from [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 195.18.27.81:35553.

What Rust version is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events on?

Reading: [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

Over the last 48 hours the average was 179 server fps; the floor was 25. Check: entities. The peak was 122,557, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,922 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events, and is it online?

Check: connection. [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events is online at this moment. Reading: uptime. About 22 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

The name carries the rate: 1x gather on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events on?

From seed 877712140, the game generates the procedural map on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

To join: start Rust, press F1 and type client.connect 195.18.27.81:35553. Or press Launch Rust here and Steam opens the game and connects you. http://uncharted.gamestores.app is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players 150 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.