RUST METRICSFlight deck · live data
Data live Servers11,851 Players93,847 Populated3,878 Fresh wipes 3 h391 Scan5 min
‹ All servers195.18.27.126:35200
Online Full Queue Fresh wipe Wipe due No query

Evolution PvE [RaidBases, Skills, Event, Quest] NEW

Online 195.18.27.126:35200 checked 10m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 50 100 150 200 PAX 4 /200

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 95 SERVER FPS

Server fps

48 h low 11 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 116,191 ×1000

Entities

48 h range 93,409–120,133 · memory 2,997 MB
1239 ET SINCE RESTART 12:01

Uptime

12 h 1 min since its last restart, at the last reading
7-day average3peak 11
Rank#1,787top 8%
Last wipe13d agobiweekly schedule
Next wipe2d 22hSun 1 Nov, 14:21 UTC
Memory2,997MB48 h peak 8 players
REC 1

Players

AveragePeak
0246816:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct23 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 14:21 UTC, in 2d 22h. Its biweekly schedule tag · low confidence

usual gap29.9 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 12

Coming wipes

  1. WPT 1Sun 1 Nov, 14:21 UTC2d 22h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 3hFW
  3. WPT 3Sun 15 Nov, 14:21 UTC16d 22h
  4. WPT 4Sun 29 Nov, 14:21 UTC30d 22h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

Sun 18 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 14:21 UTC11d ago 13 – running 0
Fri 18 Sep, 15:48 UTC40d ago 7 halved by day 12 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Evolution PvE [RaidBases, Skills, Event, Quest] NEW when wipe day comes?

An average of 10 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 5 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 12 it fell below half.

What wipe timing does Evolution PvE [RaidBases, Skills, Event, Quest] NEW follow?

Its tag guides the prediction: too few of Evolution PvE [RaidBases, Skills, Event, Quest] NEW's wipes are on record to confirm its schedule. On Sunday 1 November at 14:21 UTC its next wipe is due. The world in play was created 13 days 22 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

How should you read the tags on Evolution PvE [RaidBases, Skills, Event, Quest] NEW?

Tags published by Evolution PvE [RaidBases, Skills, Event, Quest] NEW, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): The server holds 200 slots; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): A server built for roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Evolution PvE [RaidBases, Skills, Event, Quest] NEW?

Rust Metrics lists featuring Evolution PvE [RaidBases, Skills, Event, Quest] NEW: Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

Where does Evolution PvE [RaidBases, Skills, Event, Quest] NEW sit in the rankings?

Ranking for Evolution PvE [RaidBases, Skills, Event, Quest] NEW: #1,787 on seven-day player hours, top 8% of all ranked servers.

How full does Evolution PvE [RaidBases, Skills, Event, Quest] NEW get?

4 of 200 slots are filled on Evolution PvE [RaidBases, Skills, Event, Quest] NEW right now. Seven-day check: 3 players on average. Peak reading: 11. Average at the busiest hour was 6 players, at 17:00 UTC over the last 48 hours.

Server details

Which location does Evolution PvE [RaidBases, Skills, Event, Quest] NEW run from?

Reading: location. Evolution PvE [RaidBases, Skills, Event, Quest] NEW gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 195.18.27.126:35200.

What Rust version is Evolution PvE [RaidBases, Skills, Event, Quest] NEW on?

Reading: Evolution PvE [RaidBases, Skills, Event, Quest] NEW, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Evolution PvE [RaidBases, Skills, Event, Quest] NEW?

Check: fps. Average 95 server fps over the last 48 hours, low of 11. Within range. Peak entity count: 120,133. Buildings, deployables and all else included. Check: memory. Peak use was 3,625 MB. Expect lag when fps falls and entities climb.

Is Evolution PvE [RaidBases, Skills, Event, Quest] NEW up, and how often does it stay up?

Evolution PvE [RaidBases, Skills, Event, Quest] NEW reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Evolution PvE [RaidBases, Skills, Event, Quest] NEW configured, and what rules are in force?

Check: gather rate. The name Evolution PvE [RaidBases, Skills, Event, Quest] NEW does not state one. The cap on groups is 16 players. Mode check gives roleplay; jobs and towns under roleplay rules. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Evolution PvE [RaidBases, Skills, Event, Quest] NEW on?

From seed 121315421, the game generates the procedural map on Evolution PvE [RaidBases, Skills, Event, Quest] NEW. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

How to join

How can you get onto Evolution PvE [RaidBases, Skills, Event, Quest] NEW?

Check: join. Open Rust, press F1, then enter client.connect 195.18.27.126:35200. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://evolutionrust.gamestores.app/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players The server holds 200 slots.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.