RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers194.69.160.95:28027
Online Full Queue Fresh wipe Wipe due No query

Sven's Staging

Online NA · uk1 194.69.160.95:28027 checked 11m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 76,000 ×1000

Entities

48 h range 76,000–81,000 · memory 1,935 MB
1239 ET SINCE RESTART 11:58

Uptime

11 h 58 min since its last restart, at the last reading
7-day average0peak 1
Rank#12,798top 57% · #1398 in NA
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory1,935MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:06 UTC12d ago 1 – running 0
Sat 10 Oct, 08:37 UTC18d ago 1 halved by day 1 6 days 0
Sun 27 Sep, 07:57 UTC31d ago 1 halved by day 1 13 days 0
Tue 22 Sep, 20:13 UTC36d ago 1 halved by day 1 4.5 days 1
Thu 17 Sep, 16:20 UTC41d ago 1 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Sven's Staging when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 13 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does Sven's Staging wipe?

No next wipe can be predicted for Sven's Staging, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 12 days 20 hours ago the current world was made.

Tags

How should you read the tags on Sven's Staging?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169528 (Build): Game build reading: 169528; ptrak (Networking): Network layer: RakNet, the standard for the game; $ruk1 (Region code): The code for this server's region is uk1; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from Sven's Staging. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Sven's Staging appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Sven's Staging: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Sven's Staging sit in the rankings?

Ranked by seven-day player hours, Sven's Staging sits at #12,798 and #1,398 in North America, inside the top 57%.

What player count does Sven's Staging carry?

Current headcount on Sven's Staging: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 16:00 UTC, 0 players on average.

Operator and location

What location is Sven's Staging hosted in?

The NA tag puts Sven's Staging in North America, and its region code is uk1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 194.69.160.95:28027.

What Rust version is Sven's Staging on?

Rust network protocol 2635 and build 169528 on Linux is the build Sven's Staging runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Sven's Staging perform?

Over the last 48 hours the average was 60 server fps; the floor was 60. Peak entity count: 81,000. Buildings, deployables and all else included. Check: memory. Peak use was 2,841 MB. What players call lag comes from low fps and an entity count on the rise.

Is Sven's Staging up, and how often does it stay up?

Reading: online. Sven's Staging answers right now. By its reported uptime, the last restart was roughly 11 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does Sven's Staging enforce, and what are its settings?

No gather rate appears in the name: Sven's Staging. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Sven's Staging?

Size 3,750 and seed 53252342: the game generates the procedural map on Sven's Staging from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Sven's Staging?

Check: join. Open Rust, press F1, then enter client.connect 194.69.160.95:28027. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$ruk1,v2635,^z,^y,^v,NA,gmrust,cs169528,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169528
Build Game build reading: 169528.
ptrak
Networking Network layer: RakNet, the standard for the game.
$ruk1
Region code The code for this server's region is uk1.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.