Server hosted by Physgun.com
Online NA · uk1 194.69.160.15:28099 checked 8m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 155–504 · memory 1,017 MBUptime
22 h 48 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 44% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 03:07 UTC12d ago | 3 | – | running | 0 |
| Mon 12 Oct, 22:30 UTC16d ago | 2 | held half | 4.2 days | 0 |
| Fri 2 Oct, 06:10 UTC27d ago | 5 | halved by day 3 | 10.7 days | 0 |
| Thu 1 Oct, 15:51 UTC28d ago | 1 | – | 0.6 days | 0 |
| Sun 27 Sep, 14:33 UTC32d ago | 1 | halved by day 1 | 4.1 days | 0 |
| Sat 26 Sep, 20:53 UTC32d ago | 2 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/100
- 19/50
- 16/100
- 6/150
- 7/175
- 4/90
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Server hosted by Physgun.com?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. It fell below half by day 2 when it didn't.
How often does Server hosted by Physgun.com wipe, and when?
No next wipe can be predicted for Server hosted by Physgun.com, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 12 days 15 hours ago the current world was made.
Tag meanings
Which tags does Server hosted by Physgun.com carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $ruk1 (Region code): The code for this server's region is uk1; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in from Server hosted by Physgun.com. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Server hosted by Physgun.com?
On Rust Metrics, Server hosted by Physgun.com sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Server hosted by Physgun.com hold among Rust servers?
Top 21% of all ranked servers: Server hosted by Physgun.com takes #4,754 on seven-day player hours and #809 in North America.
What player count does Server hosted by Physgun.com carry?
0 of 100 slots are filled on Server hosted by Physgun.com right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 19:00 UTC over the last 48 hours.
Server
Where does Server hosted by Physgun.com sit?
Reading: location. North America, by the NA tag, with region code uk1, is where Server hosted by Physgun.com lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 194.69.160.15:28099.
What Rust version is Server hosted by Physgun.com on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Server hosted by Physgun.com. To get in, your game needs the same protocol; Steam applies the update.
How does Server hosted by Physgun.com perform?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Peak entity count: 504. Buildings, deployables and all else included. Check: memory. Peak use was 1,599 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Server hosted by Physgun.com, and is it online?
Check: connection. Server hosted by Physgun.com is online at this moment. Reading: uptime. About 22 hours ago it restarted, on its own count. Uptime for the last 7 full days: 164 of 168 hours, or 98%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Server hosted by Physgun.com enforce, and what are its settings?
Reading the name gives no gather rate for Server hosted by Physgun.com. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on Server hosted by Physgun.com?
Size 1,500 and seed 1337: the game generates the procedural map on Server hosted by Physgun.com from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How do you connect to Server hosted by Physgun.com?
Press F1 in Rust and enter client.connect 194.69.160.15:28099. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.