RUST METRICSFlight deck · live data
Data live Servers11,659 Players33,003 Populated2,823 Fresh wipes 3 h78 Scan5 min
‹ All servers194.69.160.15:28095
Online Full Queue Fresh wipe Wipe due No query

Bardolph Sigma Server

Online NA · uk1 194.69.160.15:28095 checked 10m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak 2, past the slots
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 34 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 56,147 ×1000

Entities

48 h range 50,117–59,438 · memory 2,318 MB
1239 ET SINCE RESTART 15:09

Uptime

15 h 9 min since its last restart, at the last reading
7-day average0peak 2
Rank#9,189top 41% · #1229 in NA
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory2,318MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5205:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:56 UTC16d ago 2 – running 2
Sun 11 Oct, 01:47 UTC18d ago 2 – 1.8 days 0
Tue 6 Oct, 16:00 UTC22d ago 0 – 4.4 days 0
Sat 19 Sep, 07:14 UTC39d ago 1 halved by day 1 17.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Bardolph Sigma Server?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

When does Bardolph Sigma Server wipe?

There is no next wipe to predict: Bardolph Sigma Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 2 hours ago the current world was made.

Tag meanings

Which tags does Bardolph Sigma Server carry, and what do they mean?

Tags published by Bardolph Sigma Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $ruk1 (Region code): uk1 is the region code on record; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Bardolph Sigma Server?

These Rust Metrics lists carry Bardolph Sigma Server: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Bardolph Sigma Server sit in the rankings?

Player hours over the last seven days put Bardolph Sigma Server at #9,189, #1,229 in North America, in the top 41% of all ranked servers.

What is the population on Bardolph Sigma Server?

0 of 1 slots are filled on Bardolph Sigma Server right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 20:00 UTC, 2 players on average.

Server details

Where does Bardolph Sigma Server sit?

Reading: location. North America, by the NA tag, with region code uk1, is where Bardolph Sigma Server lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 194.69.160.15:28095.

What Rust version is Bardolph Sigma Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Bardolph Sigma Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Bardolph Sigma Server within range?

Reading: 46 server fps on average across the last 48 hours. It never dropped below 34. Reading: 59,438 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,902 MB. Expect lag when fps falls and entities climb.

How reliable is Bardolph Sigma Server, and is it online now?

Bardolph Sigma Server reports online. Status: normal. Reading: uptime. About 15 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does Bardolph Sigma Server enforce, and what are its settings?

Reading the name gives no gather rate for Bardolph Sigma Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is off.

What map is Bardolph Sigma Server on?

From seed 1337, the game generates the procedural map on Bardolph Sigma Server. Its size is 4,096. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How can you get onto Bardolph Sigma Server?

Check: join. Open Rust, press F1, then enter client.connect 194.69.160.15:28095. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$ruk1
Region code uk1 is the region code on record.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.