RUST METRICSFlight deck · live data
Data live Servers11,722 Players61,093 Populated3,368 Fresh wipes 3 h184 Scan5 min
‹ All servers194.69.160.15:28091
Online Full Queue Fresh wipe Wipe due No query

Papo/Seco Traquinas

Online EU · uk1 194.69.160.15:28091 checked 8m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 58 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 103,309 ×1000

Entities

48 h range 101,998–105,452 · memory 3,669 MB
1239 ET SINCE RESTART 2D 03H

Uptime

2 days 3 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,940top 36% · #2080 in EU
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Memory3,669MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75112:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 18 OctSat 10 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 43 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 06:37 UTC11d ago 4 – running 0
Sat 10 Oct, 00:35 UTC19d ago 1 halved by day 2 8.3 days 0
Mon 5 Oct, 21:23 UTC23d ago 3 halved by day 2 4.1 days 1
Sun 4 Oct, 15:22 UTC24d ago 4 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Papo/Seco Traquinas when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. 43 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.

What wipe timing does Papo/Seco Traquinas follow?

There is no next wipe to predict: Papo/Seco Traquinas wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 4 hours ago.

Tags

Which tags does Papo/Seco Traquinas carry, and what do they mean?

These are the tags Papo/Seco Traquinas publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $ruk1 (Region code): uk1 is the region code on record; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Papo/Seco Traquinas appear in Rust Metrics lists and filters?

On Rust Metrics, Papo/Seco Traquinas sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Papo/Seco Traquinas sit in the rankings?

Player hours over the last seven days put Papo/Seco Traquinas at #7,940, #2,080 in Europe, in the top 36% of all ranked servers.

How full does Papo/Seco Traquinas get?

Current headcount on Papo/Seco Traquinas: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 06:00 UTC, 1 players on average.

Server

Which location does Papo/Seco Traquinas run from?

The EU tag puts Papo/Seco Traquinas in Europe, and its region code is uk1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 194.69.160.15:28091.

What Rust version is Papo/Seco Traquinas on?

Reading: Papo/Seco Traquinas, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Papo/Seco Traquinas?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 58. Check: entities. The peak was 105,452, counting buildings, deployables and the rest of the world. Memory peak: 3,972 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Papo/Seco Traquinas, and is it online?

Papo/Seco Traquinas reports online. Status: normal. Reading: uptime. About 2 days 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Papo/Seco Traquinas enforce, and what are its settings?

Reading the name gives no gather rate for Papo/Seco Traquinas. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Papo/Seco Traquinas?

From seed 1, the game generates the procedural map on Papo/Seco Traquinas. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto Papo/Seco Traquinas?

Press F1 in Rust and enter client.connect 194.69.160.15:28091. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$ruk1
Region code uk1 is the region code on record.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.