RUST METRICSFlight deck · live data
Data live Servers11,826 Players80,135 Populated3,731 Fresh wipes 3 h265 Scan5 min
‹ All servers194.69.160.15:28075
Offline Full Queue Fresh wipe Wipe due No query

rust development server

Offline NA · uk1 194.69.160.15:28075 checked 2h ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 16,502 ×1000

Entities

48 h range 14,441–16,513 · memory 1,264 MB
1239 ET SINCE RESTART 3D 09H

Uptime

3 days 9 hours since its last restart, at the last reading
7-day average0peak 1
Rank#6,668top 30% · #1048 in NA
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory1,264MBat the last reading
REC 1

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on rust development server?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 13 hours.

When does rust development server wipe?

The rhythm of rust development server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 7 hours ago.

Tag meanings

Which tags does rust development server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $ruk1 (Region code): The code for this server's region is uk1; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America from rust development server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show rust development server?

Rust Metrics lists featuring rust development server: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does rust development server hold among Rust servers?

Player hours over the last seven days put rust development server at #6,668, #1,048 in North America, in the top 30% of all ranked servers.

How full does rust development server get?

Reading for rust development server: offline at this moment; last seen 2 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Which location does rust development server run from?

The NA tag puts rust development server in North America, and its region code is uk1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 194.69.160.15:28075.

What Rust version is rust development server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by rust development server. Matching protocol is required to join. Let Steam update your game.

How does rust development server perform?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Reading: 16,513 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,359 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is rust development server up, and how often does it stay up?

rust development server reports offline. The last reading came 2 hours ago. By its reported uptime, the last restart was roughly 3 days 9 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does rust development server enforce, and what are its settings?

Check: gather rate. The name rust development server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on rust development server?

Check: map. Procedural, size 2,000, seed 1234567, generated by the game on rust development server. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join rust development server?

To join: start Rust, press F1 and type client.connect 194.69.160.15:28075. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$ruk1
Region code The code for this server's region is uk1.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.