Server
Offline NA · uk1 194.69.160.15:28059 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:38 UTC25d ago | 1 | – | running | 1 |
| Sat 3 Oct, 20:31 UTC25d ago | 1 | – | 0.7 days | 1 |
| Thu 1 Oct, 18:23 UTC FW27d ago | 1 | held half | 2.1 days | 1 |
| Sun 27 Sep, 11:33 UTC32d ago | 1 | held half | 4.3 days | 0 |
| Sat 26 Sep, 10:32 UTC33d ago | 1 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/100
- 5/50
- 3/100
- 7/150
- 2/175
- 2/90
Quick answers
from the figures on this pageWipe schedule
What happens on Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Server wipe, and when?
No next wipe can be predicted for Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 23 hours ago the current world was made.
Lists and filters
Which tags does Server carry, and what do they mean?
Tags published by Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): Slots: 60; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $ruk1 (Region code): uk1 is the region code on record; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Server sit in the rankings?
Ranked by seven-day player hours, Server sits at #15,324 and #1,561 in North America, inside the top 70%.
What player count does Server carry?
Reading for Server: offline at this moment; last seen 11 days 1 hours ago.
Operator and location
Where does Server sit?
North America is where Server lists itself under the NA tag; region code: uk1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 194.69.160.15:28059.
What Rust version is Server on?
Rust network protocol 2634 and build 166652 on Linux is the build Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Server, and is it online?
Check: connection. Server is offline at this moment. Last contact was 11 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Rules and settings
How is Server configured, and what rules are in force?
No gather rate appears in the name: Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Server?
From seed 479521753, the game generates the procedural map on Server. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Server?
Press F1 in Rust and enter client.connect 194.69.160.15:28059. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.