RUST METRICSFlight deck · live data
Data live Servers11,824 Players96,179 Populated3,864 Fresh wipes 3 h529 Scan5 min
‹ All servers194.69.160.140:25000
Online Full Queue Fresh wipe Wipe due No query

[EU] Enardo - Development Server Test

Online 194.69.160.140:25000 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 32,084 ×1000

Entities

48 h range 25,695–32,084 · memory 1,631 MB
1239 ET SINCE RESTART 12:59

Uptime

12 h 59 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,523top 47%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory1,631MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:52 UTC2d ago 1 – running 0
Mon 26 Oct, 13:21 UTC3d ago 1 – 0.6 days 0
Wed 21 Oct, 16:00 UTC8d ago 2 halved by day 2 4.9 days 0
Tue 20 Oct, 23:05 UTC8d ago 2 – 0.7 days 0
Sat 17 Oct, 20:05 UTC12d ago 1 held half 3.1 days 0
Sun 11 Oct, 14:17 UTC18d ago 2 halved by day 1 6.2 days 0
Sat 10 Oct, 20:22 UTC19d ago 2 – 0.7 days 0
Sat 10 Oct, 14:03 UTC19d ago 2 – 0.3 days 0
Fri 2 Oct, 06:01 UTC27d ago 1 halved by day 1 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [EU] Enardo - Development Server Test?

An average of 1 players came at the busiest on its recent wipes. 13 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell below half by day 1.5 when it didn't.

When does [EU] Enardo - Development Server Test wipe?

There is no next wipe to predict: [EU] Enardo - Development Server Test wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 15 hours ago.

Lists and filters

How should you read the tags on [EU] Enardo - Development Server Test?

These are the tags [EU] Enardo - Development Server Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [EU] Enardo - Development Server Test?

On Rust Metrics, [EU] Enardo - Development Server Test sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does [EU] Enardo - Development Server Test sit in the rankings?

Player hours over seven days put [EU] Enardo - Development Server Test at #10,523, in the top 47% of all ranked servers.

What player count does [EU] Enardo - Development Server Test carry?

0 of 100 slots are filled on [EU] Enardo - Development Server Test right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 00:00 UTC over the last 48 hours.

Operator and location

Which location does [EU] Enardo - Development Server Test run from?

Check: location. No region tag comes from [EU] Enardo - Development Server Test, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 194.69.160.140:25000.

What Rust version is [EU] Enardo - Development Server Test on?

Reading: [EU] Enardo - Development Server Test, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [EU] Enardo - Development Server Test within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 32,084. Buildings, deployables and all else included. Check: memory. Peak use was 2,331 MB. Expect lag when fps falls and entities climb.

How reliable is [EU] Enardo - Development Server Test, and is it online now?

Check: connection. [EU] Enardo - Development Server Test is online at this moment. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does [EU] Enardo - Development Server Test enforce, and what are its settings?

No gather rate appears in the name: [EU] Enardo - Development Server Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is [EU] Enardo - Development Server Test on?

Check: map. Procedural, size 2,500, seed 1337, generated by the game on [EU] Enardo - Development Server Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Enardo.gg Maps.

How to join

What do you do to join [EU] Enardo - Development Server Test?

To join: start Rust, press F1 and type client.connect 194.69.160.140:25000. Or press Launch Rust here and Steam opens the game and connects you. https://enardo.gg/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.