Grafters x10 /Cars/Helis/Tp/Qs/Home
Online 194.50.234.178:28231 checked 10m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 81 · below 20 is lag, below 10 is badEntities
48 h range 76,564–79,271 · memory 1,939 MBUptime
1 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW28d ago | 2 | – | running | 0 |
| Thu 17 Sep, 20:07 UTC41d ago | 1 | halved by day 2 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 524/600
- 152/200
- 121/200
- 338/400
- 98/150
- 19/150
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Grafters x10 /Cars/Helis/Tp/Qs/Home?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 13 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.
How often does Grafters x10 /Cars/Helis/Tp/Qs/Home wipe, and when?
Its rhythm cannot be told from the wipes of Grafters x10 /Cars/Helis/Tp/Qs/Home on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days ago.
Lists and filters
How should you read the tags on Grafters x10 /Cars/Helis/Tp/Qs/Home?
These are the tags Grafters x10 /Cars/Helis/Tp/Qs/Home publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Grafters x10 /Cars/Helis/Tp/Qs/Home appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Grafters x10 /Cars/Helis/Tp/Qs/Home: 10x Rust servers and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Player count
Where does Grafters x10 /Cars/Helis/Tp/Qs/Home sit in the rankings?
Player hours over seven days put Grafters x10 /Cars/Helis/Tp/Qs/Home at #15,310, in the top 69% of all ranked servers.
What is the population on Grafters x10 /Cars/Helis/Tp/Qs/Home?
Current headcount on Grafters x10 /Cars/Helis/Tp/Qs/Home: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server
Where does Grafters x10 /Cars/Helis/Tp/Qs/Home sit?
Reading: location. Grafters x10 /Cars/Helis/Tp/Qs/Home gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 194.50.234.178:28231.
What Rust version is Grafters x10 /Cars/Helis/Tp/Qs/Home on?
Rust network protocol 2634 and build 166494 on Windows is the build Grafters x10 /Cars/Helis/Tp/Qs/Home runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Grafters x10 /Cars/Helis/Tp/Qs/Home within range?
Check: fps. Average 104 server fps over the last 48 hours, low of 81. Within range. Check: entities. The peak was 79,271, counting buildings, deployables and the rest of the world. Reading: 2,479 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Grafters x10 /Cars/Helis/Tp/Qs/Home up, and how often does it stay up?
Grafters x10 /Cars/Helis/Tp/Qs/Home reports online. Status: normal. Reading: uptime. About 34 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Grafters x10 /Cars/Helis/Tp/Qs/Home configured, and what rules are in force?
The name carries the rate: 10x gather on Grafters x10 /Cars/Helis/Tp/Qs/Home. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Grafters x10 /Cars/Helis/Tp/Qs/Home?
From seed 994185260, the game generates the procedural map on Grafters x10 /Cars/Helis/Tp/Qs/Home. Its size is 3,750. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Grafters x10 /Cars/Helis/Tp/Qs/Home?
Check: join. Open Rust, press F1, then enter client.connect 194.50.234.178:28231. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.