RUST METRICSFlight deck · live data
Data live Servers11,872 Players102,993 Populated3,951 Fresh wipes 3 h555 Scan5 min
‹ All servers194.50.234.141:28015
Online Full Queue Fresh wipe Wipe due No query

RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting

Online 194.50.234.141:28015 checked 11m ago

monthly wipes vanillaoxidepve
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 138,402 ×1000

Entities

48 h range 135,086–140,649 · memory 3,570 MB
1239 ET SINCE RESTART 09:41

Uptime

9 h 41 min since its last restart, at the last reading
7-day average1peak 6
Rank#2,551top 11%
Last wipe28d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory3,570MB48 h peak 5 players
REC 1

Players

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW28d ago 6 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting when wipe day comes?

The busiest point of its recent wipes drew 6 players on average. 36 hours after the wipe, the crowd peaked on the latest wipe.

When does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting wipe?

The only wipe for RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 28 days 2 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Lists and filters

Which tags does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod) from RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?

These Rust Metrics lists carry RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting: Rust tutorial servers, Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting sit in the rankings?

Ranking for RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting: #2,551 on seven-day player hours, top 11% of all ranked servers.

How full does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting get?

0 of 50 slots are filled on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting right now. Seven-day check: 1 players on average. Peak reading: 6. Average at the busiest hour was 4 players, at 21:00 UTC over the last 48 hours.

Operator and location

Where does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting sit?

No region tag on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 194.50.234.141:28015.

What Rust version is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 140,649, counting buildings, deployables and the rest of the world. Reading: 4,267 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting, and is it online?

RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting reports online. Status: normal. By its reported uptime, the last restart was roughly 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting enforce, and what are its settings?

No gather rate appears in the name: RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. Under Community in the server browser you will find it. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting on?

From seed 124032105, the game generates the procedural map on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?

Press F1 in Rust and enter client.connect 194.50.234.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://shop.rflservers.com/.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,^t,^p,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for players starting out.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.