RUST Chill...
Online 194.32.140.180:28015 checked 9m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 106 · below 20 is lag, below 10 is badEntities
48 h range 82,182–97,739 · memory 1,798 MBUptime
6 h 48 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 8hFW
- WPT 2Wed 11 Nov, 04:01 UTC12d 17h
- WPT 3Wed 25 Nov, 04:01 UTC26d 17h
- WPT 4Thu 3 Dec, 19:00 UTC35d 8hFW
- WPT 5Wed 9 Dec, 04:01 UTC40d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 04:01 UTC15d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:10 UTC FW27d ago | 6 | halved by day 5 | 12.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/2000
- 160/2000
- 24/200
- 70/200
- 48/100
- 12/250
Quick answers
from the figures on this pageReset cycle
What happens on RUST Chill... when wipe day comes?
The busiest point of its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 34 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 5 when it didn't.
How often does RUST Chill... wipe, and when?
The prediction follows its tag, because too few of RUST Chill...'s wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 15 days 1 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Lists and filters
How should you read the tags on RUST Chill...?
These are the tags RUST Chill... publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RUST Chill...?
These Rust Metrics lists carry RUST Chill...: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
Where does RUST Chill... sit in the rankings?
Ranking for RUST Chill...: #4,270 on seven-day player hours, top 19% of all ranked servers.
What is the population on RUST Chill...?
Current headcount on RUST Chill...: 0 players, 30 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 15:00 UTC, 1 players on average.
Server details
What location is RUST Chill... hosted in?
No region comes from RUST Chill.... Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 194.32.140.180:28015.
What Rust version is RUST Chill... on?
Reading: RUST Chill..., Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RUST Chill...?
Reading: 132 server fps on average across the last 48 hours. It never dropped below 106. Check: entities. The peak was 97,739, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,756 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RUST Chill..., and is it online now?
Reading: online. RUST Chill... answers right now. By its reported uptime, the last restart was roughly 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RUST Chill...?
Reading the name gives no gather rate for RUST Chill.... No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RUST Chill...?
Size 4,000 and seed 960395436: the game generates the procedural map on RUST Chill... from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join RUST Chill...?
Press F1 in Rust and enter client.connect 194.32.140.180:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.