RUST METRICSFlight deck · live data
Data live Servers11,713 Players47,275 Populated3,205 Fresh wipes 3 h100 Scan5 min
‹ All servers193.31.31.104:28056
Offline Full Queue Fresh wipe Wipe due No query

[U.S]OzziGaming 2x | Bi-Weekly |

Offline 193.31.31.104:28056 checked 22d ago

2x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,986top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does [U.S]OzziGaming 2x | Bi-Weekly | wipe, and when?

Its rhythm cannot be told from the wipes of [U.S]OzziGaming 2x | Bi-Weekly | on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 10 hours ago.

Lists and filters

Which tags does [U.S]OzziGaming 2x | Bi-Weekly | carry, and what do they mean?

These are the tags [U.S]OzziGaming 2x | Bi-Weekly | publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [U.S]OzziGaming 2x | Bi-Weekly | appear in Rust Metrics lists and filters?

On Rust Metrics, [U.S]OzziGaming 2x | Bi-Weekly | sits in these lists: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player count

What position does [U.S]OzziGaming 2x | Bi-Weekly | hold among Rust servers?

Ranking for [U.S]OzziGaming 2x | Bi-Weekly |: #15,986 on seven-day player hours, top 71% of all ranked servers.

What player count does [U.S]OzziGaming 2x | Bi-Weekly | carry?

Status for [U.S]OzziGaming 2x | Bi-Weekly |: offline. Last seen 22 days ago.

Server details

Where does [U.S]OzziGaming 2x | Bi-Weekly | sit?

No region comes from [U.S]OzziGaming 2x | Bi-Weekly |. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 193.31.31.104:28056.

What Rust version is [U.S]OzziGaming 2x | Bi-Weekly | on?

Version check: Rust network protocol 2634 and build 166652 on Linux, run by [U.S]OzziGaming 2x | Bi-Weekly |. To get in, your game needs the same protocol; Steam applies the update.

How reliable is [U.S]OzziGaming 2x | Bi-Weekly |, and is it online now?

[U.S]OzziGaming 2x | Bi-Weekly | reports offline. The last reading came 22 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Map and rules

How is [U.S]OzziGaming 2x | Bi-Weekly | configured, and what rules are in force?

The name carries the rate: 2x gather on [U.S]OzziGaming 2x | Bi-Weekly |. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is [U.S]OzziGaming 2x | Bi-Weekly | on?

From seed 1, the game generates the procedural map on [U.S]OzziGaming 2x | Bi-Weekly |. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto [U.S]OzziGaming 2x | Bi-Weekly |?

Check: join. Open Rust, press F1, then enter client.connect 193.31.31.104:28056. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://ozzigaming.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.