Rust PvE Dev
Offline 193.252.29.253:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 230/2000
- 271/2000
- 77/200
- 26/200
- 57/300
- 39/100
Quick answers
from the figures on this pageWipe timing
When does Rust PvE Dev wipe?
The rhythm of Rust PvE Dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 3 hours ago the current world was made.
Lists and filters
Which tags does Rust PvE Dev carry, and what do they mean?
Tags published by Rust PvE Dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust PvE Dev?
These Rust Metrics lists carry Rust PvE Dev: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Rust PvE Dev hold among Rust servers?
Player hours over seven days put Rust PvE Dev at #12,533, in the top 57% of all ranked servers.
What player count does Rust PvE Dev carry?
Status for Rust PvE Dev: offline. Last seen 21 days 1 hours ago.
Server details
What location is Rust PvE Dev hosted in?
No region tag on Rust PvE Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 193.252.29.253:28015.
What Rust version is Rust PvE Dev on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by Rust PvE Dev. To get in, your game needs the same protocol; Steam applies the update.
Is Rust PvE Dev up, and how often does it stay up?
Rust PvE Dev reports offline. The last reading came 21 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.
Settings and map
What settings and rules apply on Rust PvE Dev?
No gather rate appears in the name: Rust PvE Dev. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust PvE Dev?
Procedural map on Rust PvE Dev, made by the game's generator.
How to join
What do you do to join Rust PvE Dev?
To join: start Rust, press F1 and type client.connect 193.252.29.253:28015. Or press Launch Rust here and Steam opens the game and connects you.