RELAY Local Playtest | Trio | 1.5x Build | Weekly
Offline 193.238.152.66:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/999
- 98/999
- 73/150
- 5/100
- 8/100
- 12/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does RELAY Local Playtest | Trio | 1.5x Build | Weekly follow?
Its rhythm cannot be told from the wipes of RELAY Local Playtest | Trio | 1.5x Build | Weekly on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 44 days 22 hours ago.
Tags
Which tags does RELAY Local Playtest | Trio | 1.5x Build | Weekly carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from RELAY Local Playtest | Trio | 1.5x Build | Weekly. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RELAY Local Playtest | Trio | 1.5x Build | Weekly?
These Rust Metrics lists carry RELAY Local Playtest | Trio | 1.5x Build | Weekly: 1.5x Rust servers, checked live, Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.
Occupancy
What position does RELAY Local Playtest | Trio | 1.5x Build | Weekly hold among Rust servers?
Player hours over seven days put RELAY Local Playtest | Trio | 1.5x Build | Weekly at #15,398, in the top – of all ranked servers.
How full does RELAY Local Playtest | Trio | 1.5x Build | Weekly get?
Status for RELAY Local Playtest | Trio | 1.5x Build | Weekly: offline. Last seen 40 days 18 hours ago.
Server details
What location is RELAY Local Playtest | Trio | 1.5x Build | Weekly hosted in?
Reading: location. RELAY Local Playtest | Trio | 1.5x Build | Weekly gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 193.238.152.66:28015.
What Rust version is RELAY Local Playtest | Trio | 1.5x Build | Weekly on?
Rust network protocol 2633 and build 163794 on Windows is the build RELAY Local Playtest | Trio | 1.5x Build | Weekly runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RELAY Local Playtest | Trio | 1.5x Build | Weekly, and is it online?
RELAY Local Playtest | Trio | 1.5x Build | Weekly reports offline. The last reading came 40 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Map and rules
What rules does RELAY Local Playtest | Trio | 1.5x Build | Weekly enforce, and what are its settings?
Gather rate check: 1.5x. That comes from the name RELAY Local Playtest | Trio | 1.5x Build | Weekly. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The game generates a procedural map for RELAY Local Playtest | Trio | 1.5x Build | Weekly.
Connection
How can you get onto RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Press F1 in Rust and enter client.connect 193.238.152.66:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.