BuildLab
Offline 193.200.229.230:47831 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC8d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/999
- 129/999
- 25/150
- 1/100
- 29/100
- 19/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does BuildLab follow?
The rhythm of BuildLab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 8 days ago the current world was made.
Lists and filters
Which tags does BuildLab carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from BuildLab. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does BuildLab appear in Rust Metrics lists and filters?
On Rust Metrics, BuildLab sits in these lists: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does BuildLab hold among Rust servers?
Player hours over seven days put BuildLab at #10,523, in the top 47% of all ranked servers.
What player count does BuildLab carry?
Reading for BuildLab: offline at this moment; last seen 45 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 22:00 UTC, 1 players on average.
Operator and location
What location is BuildLab hosted in?
No region tag on BuildLab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 193.200.229.230:47831.
What Rust version is BuildLab on?
Reading: BuildLab, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on BuildLab, and is it online?
BuildLab reports offline. The last reading came 45 hours ago. Reading: 3% uptime over the last 7 full days. It was up 5 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Rules and settings
How is BuildLab configured, and what rules are in force?
Reading the name gives no gather rate for BuildLab. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on BuildLab?
Procedural map on BuildLab, made by the game's generator.
Connection
How do you connect to BuildLab?
Check: join. Open Rust, press F1, then enter client.connect 193.200.229.230:47831. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.