Test Rust
Offline 193.141.60.251:28017 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:56 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 09:43 UTC31d ago | 0 | – | 3.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/200
- 39/200
- 22/200
- 10/150
- 16/200
- 6/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Test Rust?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 1 hours.
When does Test Rust wipe?
Its rhythm cannot be told from the wipes of Test Rust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 21 hours ago.
Tag meanings
How should you read the tags on Test Rust?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard from Test Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Rust: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
What position does Test Rust hold among Rust servers?
Player hours over seven days put Test Rust at #13,894, in the top 60% of all ranked servers.
How full does Test Rust get?
Status for Test Rust: offline. Last seen 27 days 19 hours ago.
Server details
Where does Test Rust sit?
Reading: location. Test Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 193.141.60.251:28017.
What Rust version is Test Rust on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Test Rust. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test Rust, and is it online?
Reading: offline. Test Rust last answered 27 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.
Settings and map
How is Test Rust configured, and what rules are in force?
Reading the name gives no gather rate for Test Rust. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Test Rust on?
Check: map. Procedural, generated by the game, on Test Rust.
Connection
What do you do to join Test Rust?
To join: start Rust, press F1 and type client.connect 193.141.60.251:28017. Or press Launch Rust here and Steam opens the game and connects you.