RUST METRICSFlight deck · live data
Data live Servers11,890 Players103,852 Populated4,020 Fresh wipes 3 h420 Scan5 min
‹ All servers193.138.245.198:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL TEST SERVER - NO EAC

Offline 193.138.245.198:28015 checked 15d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,928top 60%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does LOCAL TEST SERVER - NO EAC follow?

To tell the rhythm of LOCAL TEST SERVER - NO EAC, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 22 days 1 hours ago the current world was made.

Lists and filters

How should you read the tags on LOCAL TEST SERVER - NO EAC?

Tags published by LOCAL TEST SERVER - NO EAC, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does LOCAL TEST SERVER - NO EAC appear in Rust Metrics lists and filters?

Rust Metrics lists featuring LOCAL TEST SERVER - NO EAC: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Occupancy

Where does LOCAL TEST SERVER - NO EAC sit in the rankings?

Player hours over seven days put LOCAL TEST SERVER - NO EAC at #12,928, in the top 60% of all ranked servers.

How full does LOCAL TEST SERVER - NO EAC get?

Reading for LOCAL TEST SERVER - NO EAC: offline at this moment; last seen 15 days 1 hours ago.

Server details

What location is LOCAL TEST SERVER - NO EAC hosted in?

No region comes from LOCAL TEST SERVER - NO EAC. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 193.138.245.198:28015.

What Rust version is LOCAL TEST SERVER - NO EAC on?

Reading: LOCAL TEST SERVER - NO EAC, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.

Is LOCAL TEST SERVER - NO EAC up, and how often does it stay up?

LOCAL TEST SERVER - NO EAC reports offline. The last reading came 15 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.

Settings and map

How is LOCAL TEST SERVER - NO EAC configured, and what rules are in force?

No gather rate appears in the name: LOCAL TEST SERVER - NO EAC. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.

What map is LOCAL TEST SERVER - NO EAC on?

The game generates a procedural map for LOCAL TEST SERVER - NO EAC.

Join

What do you do to join LOCAL TEST SERVER - NO EAC?

Press F1 in Rust and enter client.connect 193.138.245.198:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players 4 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.