devT0815
Online EU 193.135.10.247:15114 checked 8m ago
Server instruments
last reading Fri 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 32 · below 20 is lag, below 10 is badEntities
48 h range 80,624–99,825 · memory 2,571 MBUptime
11 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 13hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 13hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW28d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/100
- 44/225
- 12/700
- 41/700
- 43/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on devT0815?
An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 25 hours in.
What wipe timing does devT0815 follow?
The only wipe for devT0815 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 28 days 11 hours ago the current world was made.
Tags
How should you read the tags on devT0815?
These are the tags devT0815 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show devT0815?
These Rust Metrics lists carry devT0815: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does devT0815 hold among Rust servers?
Ranked by seven-day player hours, devT0815 sits at #3,131 and #1,182 in Europe, inside the top 14%.
How full does devT0815 get?
0 of 20 slots are filled on devT0815 right now. Seven-day check: 1 players on average. Peak reading: 4. The last 48 hours peaked at 18:00 UTC, averaging 3 players at that hour.
Server details
Which location does devT0815 run from?
Reading: location. The EU tag puts devT0815 in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 193.135.10.247:15114.
What Rust version is devT0815 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by devT0815. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for devT0815?
Check: fps. Average 47 server fps over the last 48 hours, low of 32. Within range. Peak entity count: 99,825. Buildings, deployables and all else included. Memory peak: 2,827 MB. Expect lag when fps falls and entities climb.
What is the uptime on devT0815, and is it online?
Reading: online. devT0815 answers right now. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does devT0815 enforce, and what are its settings?
Check: gather rate. The name devT0815 does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is devT0815 on?
Size 4,000 and seed 2019754195: the game generates the procedural map on devT0815 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to devT0815?
Press F1 in Rust and enter client.connect 193.135.10.247:15114. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.