zombie land 2x no offline
Online 192.99.75.110:24386 checked 27m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 141 · below 20 is lag, below 10 is badEntities
48 h range 69,879–76,176 · memory 2,678 MBUptime
0 h 18 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:24 UTC28d ago | 3 | – | running | 0 |
| Wed 30 Sep, 18:38 UTC29d ago | 3 | – | 0.9 days | 2 |
| Tue 29 Sep, 22:40 UTC30d ago | 3 | – | 0.8 days | 1 |
| Tue 29 Sep, 06:13 UTC30d ago | 2 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 298/350
- 783/825
- 125/150
- 353/395
- 218/270
- 19/1000
Quick answers
from the figures on this pageReset cycle
What happens on zombie land 2x no offline when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does zombie land 2x no offline follow?
No next wipe can be predicted for zombie land 2x no offline, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 5 hours ago.
Lists and filters
Which tags does zombie land 2x no offline carry, and what do they mean?
These are the tags zombie land 2x no offline publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show zombie land 2x no offline?
These Rust Metrics lists carry zombie land 2x no offline: 2x Rust servers, checked live, Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Population
Where does zombie land 2x no offline sit in the rankings?
Ranking for zombie land 2x no offline: #14,292 on seven-day player hours, top 64% of all ranked servers.
What player count does zombie land 2x no offline carry?
Current headcount on zombie land 2x no offline: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does zombie land 2x no offline run from?
No region comes from zombie land 2x no offline. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 192.99.75.110:24386.
What Rust version is zombie land 2x no offline on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by zombie land 2x no offline. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for zombie land 2x no offline?
Reading: 198 server fps on average across the last 48 hours. It never dropped below 141. Reading: 76,176 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,128 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is zombie land 2x no offline up, and how often does it stay up?
zombie land 2x no offline reports online. Status: normal. Reading: uptime. About 18 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Map and rules
What settings and rules apply on zombie land 2x no offline?
Gather rate check: 2x. That comes from the name zombie land 2x no offline. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is zombie land 2x no offline on?
Check: map. Procedural, size 3,500, seed 1234567, generated by the game on zombie land 2x no offline. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to zombie land 2x no offline?
Check: join. Open Rust, press F1, then enter client.connect 192.99.75.110:24386. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.