RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h142 Scan5 min
‹ All servers192.99.75.110:24386
Online Full Queue Fresh wipe Wipe due No query

zombie land 2x no offline

Online 192.99.75.110:24386 checked 27m ago

2x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 190 SERVER FPS

Server fps

48 h low 141 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 72,288 ×1000

Entities

48 h range 69,879–76,176 · memory 2,678 MB
1239 ET SINCE RESTART 00:18

Uptime

0 h 18 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,292top 64%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Memory2,678MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:24 UTC28d ago 3 – running 0
Wed 30 Sep, 18:38 UTC29d ago 3 – 0.9 days 2
Tue 29 Sep, 22:40 UTC30d ago 3 – 0.8 days 1
Tue 29 Sep, 06:13 UTC30d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on zombie land 2x no offline when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 1 hours in.

What wipe timing does zombie land 2x no offline follow?

No next wipe can be predicted for zombie land 2x no offline, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 5 hours ago.

Lists and filters

Which tags does zombie land 2x no offline carry, and what do they mean?

These are the tags zombie land 2x no offline publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show zombie land 2x no offline?

These Rust Metrics lists carry zombie land 2x no offline: 2x Rust servers, checked live, Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population

Where does zombie land 2x no offline sit in the rankings?

Ranking for zombie land 2x no offline: #14,292 on seven-day player hours, top 64% of all ranked servers.

What player count does zombie land 2x no offline carry?

Current headcount on zombie land 2x no offline: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 1.

Operator and location

Which location does zombie land 2x no offline run from?

No region comes from zombie land 2x no offline. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 192.99.75.110:24386.

What Rust version is zombie land 2x no offline on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by zombie land 2x no offline. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for zombie land 2x no offline?

Reading: 198 server fps on average across the last 48 hours. It never dropped below 141. Reading: 76,176 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,128 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is zombie land 2x no offline up, and how often does it stay up?

zombie land 2x no offline reports online. Status: normal. Reading: uptime. About 18 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Check: first contact. Rust Metrics logged it on 29 September 2026.

Map and rules

What settings and rules apply on zombie land 2x no offline?

Gather rate check: 2x. That comes from the name zombie land 2x no offline. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is zombie land 2x no offline on?

Check: map. Procedural, size 3,500, seed 1234567, generated by the game on zombie land 2x no offline. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to zombie land 2x no offline?

Check: join. Open Rust, press F1, then enter client.connect 192.99.75.110:24386. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.