MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]
Offline 192.210.199.98:7051 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/100
- 40/50
- 8/100
- 13/175
- 10/150
- 9/90
Quick answers
from the figures on this pageWipe timing
What wipe timing does MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] follow?
The rhythm of MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 50 days 2 hours ago.
Tags
How should you read the tags on MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]?
These are the tags MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] hold among Rust servers?
Ranking for MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]: #16,818 on seven-day player hours, top 72% of all ranked servers.
How full does MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] get?
MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] is not responding; status offline, last seen 32 days ago.
Server details
Where does MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] sit?
Check: location. No region tag comes from MeltkonRust / CLASSIC / EVENTS / US [ENG/RU], but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 192.210.199.98:7051.
What Rust version is MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] on?
Rust network protocol 2633 and build 165217 on Linux is the build MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] runs. To get in, your game needs the same protocol; Steam applies the update.
Is MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] up, and how often does it stay up?
Check: connection. MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] is offline at this moment. Last contact was 32 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 26 September 2026, recorded by Rust Metrics.
Map and rules
How is MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] configured, and what rules are in force?
Check: gather rate. The name MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]?
The game generates a procedural map for MeltkonRust / CLASSIC / EVENTS / US [ENG/RU].
Connection
What do you do to join MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]?
To join: start Rust, press F1 and type client.connect 192.210.199.98:7051. Or press Launch Rust here and Steam opens the game and connects you.