RUST METRICSFlight deck · live data
Data live Servers11,692 Players45,091 Populated3,130 Fresh wipes 3 h101 Scan5 min
‹ All servers192.210.199.98:7051
Online Full Queue Fresh wipe Wipe due No query

MeltkonRust / х2/ EVENTS / US {ENG/RU}

Online 192.210.199.98:7051 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 88 SERVER FPS

Server fps

48 h low 67 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 104,145 ×1000

Entities

48 h range 101,484–104,336 · memory 3,252 MB
1239 ET SINCE RESTART 20:55

Uptime

20 h 55 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,575top 39%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory3,252MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 14:30 UTC21d ago 3 – running 0
Thu 1 Oct, 18:31 UTC FW27d ago 1 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on MeltkonRust / х2/ EVENTS / US {ENG/RU}?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 47 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.

What wipe timing does MeltkonRust / х2/ EVENTS / US {ENG/RU} follow?

The rhythm of MeltkonRust / х2/ EVENTS / US {ENG/RU}'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 10 hours ago.

Tags

How should you read the tags on MeltkonRust / х2/ EVENTS / US {ENG/RU}?

Tags published by MeltkonRust / х2/ EVENTS / US {ENG/RU}, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does MeltkonRust / х2/ EVENTS / US {ENG/RU} appear in Rust Metrics lists and filters?

Rust Metrics lists featuring MeltkonRust / х2/ EVENTS / US {ENG/RU}: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does MeltkonRust / х2/ EVENTS / US {ENG/RU} hold among Rust servers?

Ranking for MeltkonRust / х2/ EVENTS / US {ENG/RU}: #8,575 on seven-day player hours, top 39% of all ranked servers.

What player count does MeltkonRust / х2/ EVENTS / US {ENG/RU} carry?

0 of 100 slots are filled on MeltkonRust / х2/ EVENTS / US {ENG/RU} right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 08:00 UTC over the last 48 hours.

Operator and location

Where does MeltkonRust / х2/ EVENTS / US {ENG/RU} sit?

Check: location. No region tag comes from MeltkonRust / х2/ EVENTS / US {ENG/RU}, but the name points to North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 192.210.199.98:7051.

What Rust version is MeltkonRust / х2/ EVENTS / US {ENG/RU} on?

Rust network protocol 2635 and build 168909 on Linux is the build MeltkonRust / х2/ EVENTS / US {ENG/RU} runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for MeltkonRust / х2/ EVENTS / US {ENG/RU}?

Over the last 48 hours the average was 91 server fps; the floor was 67. Check: entities. The peak was 104,336, counting buildings, deployables and the rest of the world. Memory peak: 3,976 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on MeltkonRust / х2/ EVENTS / US {ENG/RU}, and is it online?

Reading: online. MeltkonRust / х2/ EVENTS / US {ENG/RU} answers right now. Check: restart. The uptime it reports puts the last restart about 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 26 September 2026.

Map and rules

What rules does MeltkonRust / х2/ EVENTS / US {ENG/RU} enforce, and what are its settings?

No gather rate appears in the name: MeltkonRust / х2/ EVENTS / US {ENG/RU}. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on MeltkonRust / х2/ EVENTS / US {ENG/RU}?

Check: map. Procedural, size 4,250, seed 2034431724, generated by the game on MeltkonRust / х2/ EVENTS / US {ENG/RU}. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join MeltkonRust / х2/ EVENTS / US {ENG/RU}?

Check: join. Open Rust, press F1, then enter client.connect 192.210.199.98:7051. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://meltkonrust.tebex.store is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.