RUST METRICSFlight deck · live data
Data live Servers11,668 Players51,773 Populated3,164 Fresh wipes 3 h133 Scan5 min
‹ All servers190.102.40.72:25713
Online Full Queue Fresh wipe Wipe due No query

Building

Online SA 190.102.40.72:25713 checked 9m ago

biweekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 30,555 ×1000

Entities

48 h range 28,344–30,925 · memory 1,435 MB
1239 ET SINCE RESTART 01:00

Uptime

1 h 0 min since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69% · #203 in SA
Last wipe27d agobiweekly schedule
Next wipe21hFri 30 Oct, 07:09 UTC
Memory1,435MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 07:09 UTC, in 21h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Fri 30 Oct, 07:09 UTC21h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 9hFW
  3. WPT 3Fri 13 Nov, 07:09 UTC14d 21h
  4. WPT 4Fri 27 Nov, 07:09 UTC28d 21h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 9hFW
  6. WPT 6Fri 11 Dec, 07:09 UTC42d 21h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:09 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Building?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Building follow?

Its tag guides the prediction: too few of Building's wipes are on record to confirm its schedule. On Friday 30 October at 07:09 UTC its next wipe is due. The world in play was created 27 days 2 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

Which tags does Building carry, and what do they mean?

Tags published by Building, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; SA (South America): South America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Building?

Rust Metrics lists featuring Building: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

What position does Building hold among Rust servers?

Ranked by seven-day player hours, Building sits at #15,335 and #203 in South America, inside the top 69%.

What is the population on Building?

Current headcount on Building: 0 players, 2 slots available. Seven-day reading: 0 players on average.

Operator and location

What location is Building hosted in?

Reading: location. The SA tag puts Building in South America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 190.102.40.72:25713.

What Rust version is Building on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Building. Check: protocol. To join, your game must match; Steam handles the update.

How does Building perform?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 59. Reading: 30,925 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,967 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Building, and is it online now?

Reading: online. Building answers right now. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 23 September 2026.

Map and rules

What settings and rules apply on Building?

Reading the name gives no gather rate for Building. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on Building?

From seed 1, the game generates the procedural map on Building. Its size is 2,500. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Building?

Press F1 in Rust and enter client.connect 190.102.40.72:25713. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://reishosting.com.br/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^z,^y,^b,^v,SA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp2
Max players Slots: 2.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

SA
South America South America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.