RUST METRICSFlight deck · live data
Data live Servers11,713 Players43,388 Populated3,068 Fresh wipes 3 h103 Scan5 min
‹ All servers188.82.56.95:28060
Offline Full Queue Fresh wipe Wipe due No query

Rust Crazy

Offline EU 188.82.56.95:28060 checked 20h ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 125 SERVER FPS

Server fps

48 h low 125 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 159,411 ×1000

Entities

48 h range 151,655–159,411 · memory 3,120 MB
1239 ET SINCE RESTART 01:24

Uptime

1 h 24 min since its last restart, at the last reading
7-day average0peak 2
Rank#12,836top 58% · #2426 in EU
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory3,120MBat the last reading
REC 1

Players

AveragePeakWipe
0123402:0003:0004:0002:0003:0004:00Wiped Tue 27 Oct, 03:10 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020002:0003:0004:0002:0003:0004:00Wiped Tue 27 Oct, 03:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep29 Sep6 Oct16 Oct23 Oct29 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:10 UTC1d ago – – running 0
Fri 23 Oct, 21:15 UTC5d ago 2 halved by day 1 3.2 days 0
Mon 19 Oct, 08:27 UTC9d ago 1 halved by day 1 4.5 days 0
Sat 17 Oct, 00:53 UTC12d ago 1 halved by day 1 2.3 days 0
Wed 14 Oct, 01:49 UTC14d ago 0 – 3 days 0
Sun 11 Oct, 16:17 UTC17d ago 1 held half 2.4 days 0
Mon 28 Sep, 23:32 UTC30d ago 1 halved by day 1 12.7 days 0
Mon 28 Sep, 16:45 UTC30d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rust Crazy?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 20 hours in. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 1 it fell below half when it didn't.

How often does Rust Crazy wipe, and when?

No next wipe can be predicted for Rust Crazy, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 46 hours ago the current world was made.

Tags

How should you read the tags on Rust Crazy?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe from Rust Crazy. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust Crazy?

Rust Metrics lists featuring Rust Crazy: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does Rust Crazy hold among Rust servers?

Ranked by seven-day player hours, Rust Crazy sits at #12,836 and #2,426 in Europe, inside the top 58%.

What player count does Rust Crazy carry?

Reading for Rust Crazy: offline at this moment; last seen 20 hours ago. Check: players over seven days. Average 0, peak 2.

Server

What location is Rust Crazy hosted in?

Its EU tag places Rust Crazy in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.82.56.95:28060.

What Rust version is Rust Crazy on?

Reading: Rust Crazy, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rust Crazy?

Reading: 137 server fps on average across the last 48 hours. It never dropped below 125. Reading: 159,411 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,472 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Rust Crazy up, and how often does it stay up?

Check: connection. Rust Crazy is offline at this moment. Last contact was 20 hours ago. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 21% uptime over the last 7 full days. It was up 36 of 168 hours. Reading: first seen 23 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Rust Crazy?

No gather rate appears in the name: Rust Crazy. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust Crazy?

Check: map. Procedural, size 5,096, seed 1337, generated by the game on Rust Crazy. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Rust Crazy?

Press F1 in Rust and enter client.connect 188.82.56.95:28060. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/HzFn473DS5 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp15
Max players Slots: 15.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.