RUST METRICSFlight deck · live data
Data live Servers11,644 Players39,508 Populated2,969 Fresh wipes 3 h72 Scan5 min
‹ All servers188.82.56.95:28050
Offline Full Queue Fresh wipe Wipe due No query

Rust The Walking Dead

Offline EU 188.82.56.95:28050 checked 34d ago

vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,497top 67% · #2523 in EU
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Rust The Walking Dead wipe?

Its rhythm cannot be told from the wipes of Rust The Walking Dead on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 37 days 17 hours ago the current world was made.

Tags

How should you read the tags on Rust The Walking Dead?

Tags published by Rust The Walking Dead, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust The Walking Dead?

These Rust Metrics lists carry Rust The Walking Dead: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Rust The Walking Dead hold among Rust servers?

Player hours over the last seven days put Rust The Walking Dead at #15,497, #2,523 in Europe, in the top 67% of all ranked servers.

What is the population on Rust The Walking Dead?

Status for Rust The Walking Dead: offline. Last seen 34 days 23 hours ago.

Operator and location

Where does Rust The Walking Dead sit?

Its EU tag places Rust The Walking Dead in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.82.56.95:28050.

What Rust version is Rust The Walking Dead on?

Rust network protocol 2633 and build 165217 on Windows is the build Rust The Walking Dead runs. To get in, your game needs the same protocol; Steam applies the update.

Is Rust The Walking Dead up, and how often does it stay up?

Check: connection. Rust The Walking Dead is offline at this moment. Last contact was 34 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.

Map and rules

How is Rust The Walking Dead configured, and what rules are in force?

Reading the name gives no gather rate for Rust The Walking Dead. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is Rust The Walking Dead on?

Size 5,000 and seed 1110874180: the game generates the procedural map on Rust The Walking Dead from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Rust The Walking Dead?

Press F1 in Rust and enter client.connect 188.82.56.95:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,^v,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players 20 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.