Rust The Walking Dead
Offline EU 188.82.56.95:28050 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 128/100
- 46/225
- 21/700
- 7/200
- 6/1000
- 4/1000
Quick answers
from the figures on this pageWipe schedule
When does Rust The Walking Dead wipe?
Its rhythm cannot be told from the wipes of Rust The Walking Dead on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 37 days 17 hours ago the current world was made.
Tags
How should you read the tags on Rust The Walking Dead?
Tags published by Rust The Walking Dead, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust The Walking Dead?
These Rust Metrics lists carry Rust The Walking Dead: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust The Walking Dead hold among Rust servers?
Player hours over the last seven days put Rust The Walking Dead at #15,497, #2,523 in Europe, in the top 67% of all ranked servers.
What is the population on Rust The Walking Dead?
Status for Rust The Walking Dead: offline. Last seen 34 days 23 hours ago.
Operator and location
Where does Rust The Walking Dead sit?
Its EU tag places Rust The Walking Dead in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.82.56.95:28050.
What Rust version is Rust The Walking Dead on?
Rust network protocol 2633 and build 165217 on Windows is the build Rust The Walking Dead runs. To get in, your game needs the same protocol; Steam applies the update.
Is Rust The Walking Dead up, and how often does it stay up?
Check: connection. Rust The Walking Dead is offline at this moment. Last contact was 34 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
How is Rust The Walking Dead configured, and what rules are in force?
Reading the name gives no gather rate for Rust The Walking Dead. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is Rust The Walking Dead on?
Size 5,000 and seed 1110874180: the game generates the procedural map on Rust The Walking Dead from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Rust The Walking Dead?
Press F1 in Rust and enter client.connect 188.82.56.95:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
