.
Offline 188.40.64.188:28080 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/2000
- 97/2000
- 71/200
- 70/200
- 27/100
- 20/250
Quick answers
from the figures on this pageWipe schedule
When does . wipe?
Its rhythm cannot be told from the wipes of . on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 13 hours ago.
Tags
Which tags does . carry, and what do they mean?
These are the tags . publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does . appear in Rust Metrics lists and filters?
These Rust Metrics lists carry .: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does . sit in the rankings?
Ranking for .: #15,899 on seven-day player hours, top 70% of all ranked servers.
What is the population on .?
. is not responding; status offline, last seen 25 days 20 hours ago.
Operator and location
Which location does . run from?
No region comes from .. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.40.64.188:28080.
What Rust version is . on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by .. Check: protocol. To join, your game must match; Steam handles the update.
Is . up, and how often does it stay up?
. reports offline. The last reading came 25 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 26 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on .?
Check: gather rate. The name . does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is . on?
Size 3,500 and seed 798468631: the game generates the procedural map on . from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto .?
To join: start Rust, press F1 and type client.connect 188.40.64.188:28080. Or press Launch Rust here and Steam opens the game and connects you.