RUST METRICSFlight deck · live data
Data live Servers11,614 Players32,078 Populated2,758 Fresh wipes 3 h69 Scan5 min
‹ All servers188.40.64.183:28080
Online Full Queue Fresh wipe Wipe due No query

RustBlood_X2

Online EU 188.40.64.183:28080 checked 15m ago

2x monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 224 SERVER FPS

Server fps

48 h low 155 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 71,198 ×1000

Entities

48 h range 68,918–71,943 · memory 2,087 MB
1239 ET SINCE RESTART 22:52

Uptime

22 h 52 min since its last restart, at the last reading
7-day average0peak 4
Rank#4,272top 19% · #1524 in EU
Last wipe15d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory2,087MB48 h peak 4 players
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers, top 52% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap14.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 8

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 13hFW

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:15 UTC15d ago 1 – running 0
Thu 8 Oct, 19:17 UTC20d ago 2 held half 5 days 0
Mon 14 Sep, 19:26 UTC44d ago 1 halved by day 8 24 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustBlood_X2 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 7 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 8 when it didn't.

How often does RustBlood_X2 wipe, and when?

The only wipe for RustBlood_X2 is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 15 days 9 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tags

Which tags does RustBlood_X2 carry, and what do they mean?

Tags published by RustBlood_X2, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustBlood_X2?

Rust Metrics lists featuring RustBlood_X2: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Player count

What position does RustBlood_X2 hold among Rust servers?

Top 19% of all ranked servers: RustBlood_X2 takes #4,272 on seven-day player hours and #1,524 in Europe.

What is the population on RustBlood_X2?

Current headcount on RustBlood_X2: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 4. Check: 48-hour peak. 18:00 UTC, 3 players on average.

Server

Which location does RustBlood_X2 run from?

Reading: location. The EU tag puts RustBlood_X2 in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 188.40.64.183:28080.

What Rust version is RustBlood_X2 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RustBlood_X2. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RustBlood_X2?

Reading: 198 server fps on average across the last 48 hours. It never dropped below 155. Peak entity count: 71,943. Buildings, deployables and all else included. Check: memory. Peak use was 2,597 MB. What players call lag comes from low fps and an entity count on the rise.

Is RustBlood_X2 up, and how often does it stay up?

Check: connection. RustBlood_X2 is online at this moment. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RustBlood_X2?

Gather rate check: 2x. That comes from the name RustBlood_X2. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is RustBlood_X2 on?

From seed 481981, the game generates the procedural map on RustBlood_X2. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustBlood_X2?

Check: join. Open Rust, press F1, then enter client.connect 188.40.64.183:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.