RUST METRICSFlight deck · live data
Data live Servers11,866 Players94,541 Populated3,878 Fresh wipes 3 h396 Scan5 min
‹ All servers188.27.180.247:28015
Offline Full Queue Fresh wipe Wipe due No query

Greyskull Solo PvE | 10x

Offline 188.27.180.247:28015 checked 25d ago

10x moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,373top 68%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep2 Oct5 Oct8 Oct11 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:52 UTC25d ago 1 – running 0
Sun 27 Sep, 11:47 UTC32d ago 1 held half 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Greyskull Solo PvE | 10x?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does Greyskull Solo PvE | 10x wipe, and when?

Its rhythm cannot be told from the wipes of Greyskull Solo PvE | 10x on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 7 hours ago the current world was made.

Tag meanings

How should you read the tags on Greyskull Solo PvE | 10x?

Tags published by Greyskull Solo PvE | 10x, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Greyskull Solo PvE | 10x?

Rust Metrics lists featuring Greyskull Solo PvE | 10x: 10x Rust servers, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Occupancy

Where does Greyskull Solo PvE | 10x sit in the rankings?

Player hours over seven days put Greyskull Solo PvE | 10x at #15,373, in the top 68% of all ranked servers.

What player count does Greyskull Solo PvE | 10x carry?

Status for Greyskull Solo PvE | 10x: offline. Last seen 25 days 6 hours ago.

Operator and location

Where does Greyskull Solo PvE | 10x sit?

No region comes from Greyskull Solo PvE | 10x. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.27.180.247:28015.

What Rust version is Greyskull Solo PvE | 10x on?

Version check: Rust network protocol 2634 and build 166652 on Linux, run by Greyskull Solo PvE | 10x. Matching protocol is required to join. Let Steam update your game.

Is Greyskull Solo PvE | 10x up, and how often does it stay up?

Reading: offline. Greyskull Solo PvE | 10x last answered 25 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 26 September 2026.

Settings and map

What settings and rules apply on Greyskull Solo PvE | 10x?

The name carries the rate: 10x gather on Greyskull Solo PvE | 10x. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.

What map is Greyskull Solo PvE | 10x on?

Procedural map on Greyskull Solo PvE | 10x, made by the game's generator.

Join

What do you do to join Greyskull Solo PvE | 10x?

Press F1 in Rust and enter client.connect 188.27.180.247:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.