Test Localhost
Offline EU 188.27.130.160:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 05:57 UTC, in 1d 11h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/200
- 272/300
- 1/100
- 213/250
- 61/160
- 6/150
Quick answers
from the figures on this pageWipe timing
How often does Test Localhost wipe, and when?
The estimate for Test Localhost's next wipe comes from biweekly: 14 days after its last wipe. On Saturday 31 October at 05:57 UTC its next wipe is due. 12 days 12 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Lists and filters
Which tags does Test Localhost carry, and what do they mean?
These are the tags Test Localhost publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts5 (Group limit): Team cap: 5; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test Localhost?
Rust Metrics lists featuring Test Localhost: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Occupancy
Where does Test Localhost sit in the rankings?
Top 70% of all ranked servers: Test Localhost takes #15,222 on seven-day player hours and #2,592 in Europe.
What is the population on Test Localhost?
Test Localhost is not responding; status offline, last seen 12 days 10 hours ago.
Server details
Which location does Test Localhost run from?
Its EU tag places Test Localhost in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 188.27.130.160:28015.
What Rust version is Test Localhost on?
Reading: Test Localhost, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test Localhost, and is it online now?
Reading: offline. Test Localhost last answered 12 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Test Localhost enforce, and what are its settings?
Reading the name gives no gather rate for Test Localhost. The cap on groups is 5 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join Test Localhost?
Press F1 in Rust and enter client.connect 188.27.130.160:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.