testserver
Offline 188.236.104.213:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 215/250
- 79/160
- 6/200
- 2/100
- 0/200
- 0/50
Quick answers
from the figures on this pageWipe schedule
What wipe timing does testserver follow?
The rhythm of testserver's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 1 hours ago.
Tags
Which tags does testserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts5 (Group limit): You may team up with at most 5; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from testserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does testserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring testserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does testserver sit in the rankings?
Player hours over seven days put testserver at #13,384, in the top 61% of all ranked servers.
How full does testserver get?
Reading for testserver: offline at this moment; last seen 17 days 3 hours ago.
Server details
Where does testserver sit?
No region comes from testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 188.236.104.213:28015.
What Rust version is testserver on?
Reading: testserver, Rust network protocol 2634 and build 167058, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is testserver up, and how often does it stay up?
Check: connection. testserver is offline at this moment. Last contact was 17 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Map and rules
How is testserver configured, and what rules are in force?
No gather rate appears in the name: testserver. Group size, maximum: 5 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on testserver?
The game generates a procedural map for testserver.
How to join
How do you connect to testserver?
Check: join. Open Rust, press F1, then enter client.connect 188.236.104.213:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.