testserver
Offline 188.236.103.138:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/280
- 11/160
- 7/100
- 0/200
- 0/200
- 0/50
Quick answers
from the figures on this pageWipe schedule
How often does testserver wipe, and when?
The rhythm of testserver's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 9 hours ago.
Tag meanings
Which tags does testserver carry, and what do they mean?
Tags published by testserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts5 (Group limit): Teams are capped at 5; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does testserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry testserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does testserver hold among Rust servers?
Player hours over seven days put testserver at #12,911, in the top 60% of all ranked servers.
What player count does testserver carry?
Status for testserver: offline. Last seen 14 days 19 hours ago.
Server details
Where does testserver sit?
No region comes from testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.236.103.138:28015.
What Rust version is testserver on?
Rust network protocol 2634 and build 167058 on Windows is the build testserver runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on testserver, and is it online?
Check: connection. testserver is offline at this moment. Last contact was 14 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Map and rules
What rules does testserver enforce, and what are its settings?
Check: gather rate. The name testserver does not state one. Group size, maximum: 5 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is testserver on?
The game generates a procedural map for testserver.
Connection
How can you get onto testserver?
To join: start Rust, press F1 and type client.connect 188.236.103.138:28015. Or press Launch Rust here and Steam opens the game and connects you.