RUST METRICSFlight deck · live data
Data live Servers11,644 Players39,744 Populated2,959 Fresh wipes 3 h78 Scan5 min
‹ All servers188.168.17.60:28125
Offline Full Queue Fresh wipe Wipe due No query

E-SURVIVAL Staging

Offline 188.168.17.60:28125 checked 41d ago

trio moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 39 78 116 155 PAX 0 /155

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,489no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does E-SURVIVAL Staging wipe, and when?

Its rhythm cannot be told from the wipes of E-SURVIVAL Staging on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 19 hours ago.

Tag meanings

How should you read the tags on E-SURVIVAL Staging?

Tags published by E-SURVIVAL Staging, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp155 (Max players): The server holds 155 slots; ts3 (Group limit): Teams are capped at 3; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does E-SURVIVAL Staging appear in Rust Metrics lists and filters?

These Rust Metrics lists carry E-SURVIVAL Staging: Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.

Population

Where does E-SURVIVAL Staging sit in the rankings?

Ranking for E-SURVIVAL Staging: #15,489 on seven-day player hours, top – of all ranked servers.

How full does E-SURVIVAL Staging get?

Status for E-SURVIVAL Staging: offline. Last seen 41 days 19 hours ago.

Server details

Where does E-SURVIVAL Staging sit?

No region tag on E-SURVIVAL Staging. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.168.17.60:28125.

What Rust version is E-SURVIVAL Staging on?

Rust network protocol 2633 and build 163794 on Windows is the build E-SURVIVAL Staging runs. Check: protocol. To join, your game must match; Steam handles the update.

Is E-SURVIVAL Staging up, and how often does it stay up?

Check: connection. E-SURVIVAL Staging is offline at this moment. Last contact was 41 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on E-SURVIVAL Staging?

Check: gather rate. The name E-SURVIVAL Staging does not state one. Groups stop at 3 players. The label given is trio. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on E-SURVIVAL Staging?

The game generates a procedural map for E-SURVIVAL Staging.

How to join

How do you connect to E-SURVIVAL Staging?

To join: start Rust, press F1 and type client.connect 188.168.17.60:28125. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp155,ptrak,$r?,v2633,gmrust,cs163794,ts3,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp155
Max players The server holds 155 slots.
ts3
Group limit Teams are capped at 3.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.