E-SURVIVAL Dev
Offline 188.168.17.60:28025 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 67/200
- 1/100
- 38/200
- 34/550
- 2/550
- 11/550
Quick answers
from the figures on this pageReset cycle
What wipe timing does E-SURVIVAL Dev follow?
Its rhythm cannot be told from the wipes of E-SURVIVAL Dev on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 43 days 22 hours ago the current world was made.
Lists and filters
Which tags does E-SURVIVAL Dev carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts3 (Group limit): Teams are capped at 3; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from E-SURVIVAL Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does E-SURVIVAL Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry E-SURVIVAL Dev: Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.
Player count
What position does E-SURVIVAL Dev hold among Rust servers?
Player hours over seven days put E-SURVIVAL Dev at #14,143, in the top – of all ranked servers.
What is the population on E-SURVIVAL Dev?
E-SURVIVAL Dev is not responding; status offline, last seen 43 days 21 hours ago.
Operator and location
What location is E-SURVIVAL Dev hosted in?
No region tag on E-SURVIVAL Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 188.168.17.60:28025.
What Rust version is E-SURVIVAL Dev on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by E-SURVIVAL Dev. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on E-SURVIVAL Dev, and is it online?
Reading: offline. E-SURVIVAL Dev last answered 43 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
What rules does E-SURVIVAL Dev enforce, and what are its settings?
Check: gather rate. The name E-SURVIVAL Dev does not state one. Groups stop at 3 players. The label given is trio. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is E-SURVIVAL Dev on?
Check: map. Procedural, generated by the game, on E-SURVIVAL Dev.
Join
How do you connect to E-SURVIVAL Dev?
Press F1 in Rust and enter client.connect 188.168.17.60:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.