Test Server Creative
Offline 187.15.105.121:28018 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/999
- 31/999
- 92/150
- 20/100
- 44/100
- 30/100
Quick answers
from the figures on this pageWipe timing
How often does Test Server Creative wipe, and when?
To tell the rhythm of Test Server Creative, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 days 1 hours ago the current world was made.
Tags
How should you read the tags on Test Server Creative?
Tags published by Test Server Creative, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): Slots: 3; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): The server runs game build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test Server Creative?
On Rust Metrics, Test Server Creative sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Test Server Creative hold among Rust servers?
Ranking for Test Server Creative: #15,515 on seven-day player hours, top – of all ranked servers.
What is the population on Test Server Creative?
Test Server Creative is not responding; status offline, last seen 38 days 20 hours ago.
Operator and location
Where does Test Server Creative sit?
No region tag on Test Server Creative. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 187.15.105.121:28018.
What Rust version is Test Server Creative on?
Reading: Test Server Creative, Rust network protocol 2633 and build 162929, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Test Server Creative up, and how often does it stay up?
Reading: offline. Test Server Creative last answered 38 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Settings and map
How is Test Server Creative configured, and what rules are in force?
No gather rate appears in the name: Test Server Creative. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Join
What do you do to join Test Server Creative?
Check: join. Open Rust, press F1, then enter client.connect 187.15.105.121:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.