Test Server Creative
Offline 187.15.104.80:28018 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
67% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/999
- 12/999
- 92/150
- 2/100
- 18/100
- 15/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Test Server Creative follow?
The rhythm of Test Server Creative's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 16 hours ago the current world was made.
Tags
Which tags does Test Server Creative carry, and what do they mean?
Tags published by Test Server Creative, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Build 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Server Creative appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test Server Creative: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Test Server Creative sit in the rankings?
Player hours over seven days put Test Server Creative at #12,328, in the top 53% of all ranked servers.
What player count does Test Server Creative carry?
Test Server Creative is not responding; status offline, last seen 27 days 13 hours ago.
Server details
Which location does Test Server Creative run from?
No region tag on Test Server Creative. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 187.15.104.80:28018.
What Rust version is Test Server Creative on?
Rust network protocol 2633 and build 162929 on Windows is the build Test Server Creative runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test Server Creative, and is it online?
Reading: offline. Test Server Creative last answered 27 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
How is Test Server Creative configured, and what rules are in force?
No gather rate appears in the name: Test Server Creative. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Join
How do you connect to Test Server Creative?
Check: join. Open Rust, press F1, then enter client.connect 187.15.104.80:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.