Test Server Creative
Offline 187.15.104.106:28018 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 253/999
- 62/999
- 33/150
- 6/100
- 42/100
- 25/100
Quick answers
from the figures on this pageWipe schedule
When does Test Server Creative wipe?
To tell the rhythm of Test Server Creative, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 23 hours ago.
Lists and filters
Which tags does Test Server Creative carry, and what do they mean?
Tags published by Test Server Creative, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test Server Creative?
These Rust Metrics lists carry Test Server Creative: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Test Server Creative sit in the rankings?
Player hours over seven days put Test Server Creative at #13,273, in the top – of all ranked servers.
What is the population on Test Server Creative?
Reading for Test Server Creative: offline at this moment; last seen 40 days 21 hours ago.
Server
What location is Test Server Creative hosted in?
No region comes from Test Server Creative. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 187.15.104.106:28018.
What Rust version is Test Server Creative on?
Rust network protocol 2633 and build 162929 on Windows is the build Test Server Creative runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test Server Creative, and is it online?
Test Server Creative reports offline. The last reading came 40 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Test Server Creative?
Check: gather rate. The name Test Server Creative does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Connection
How can you get onto Test Server Creative?
Press F1 in Rust and enter client.connect 187.15.104.106:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.