Test Server
Offline 187.121.95.171:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 14:38 UTC, in 5d 0h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 129/100
- 26/200
- 3/100
- 10/175
- 36/100
- 35/100
Quick answers
from the figures on this pageWipe timing
How often does Test Server wipe, and when?
The estimate for Test Server's next wipe comes from weekly: 7 days after its last wipe. Tuesday 3 November at 14:38 UTC is when its next wipe is due. The world in play was created 15 days 23 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
How should you read the tags on Test Server?
These are the tags Test Server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does Test Server hold among Rust servers?
Player hours over seven days put Test Server at #15,352, in the top 71% of all ranked servers.
What player count does Test Server carry?
Reading for Test Server: offline at this moment; last seen 15 days 23 hours ago.
Server details
Where does Test Server sit?
Reading: location. Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 187.121.95.171:28015.
What Rust version is Test Server on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Test Server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Test Server, and is it online now?
Reading: offline. Test Server last answered 15 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Rules and settings
How is Test Server configured, and what rules are in force?
Check: gather rate. The name Test Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test Server on?
The game generates a procedural map for Test Server.
Join
What do you do to join Test Server?
To join: start Rust, press F1 and type client.connect 187.121.95.171:28015. Or press Launch Rust here and Steam opens the game and connects you.