Rust LAN 2P
Offline 186.58.45.210:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 0/233
- 18/350
- 67/300
- 22/150
- 7/100
Quick answers
from the figures on this pageWipe schedule
How often does Rust LAN 2P wipe, and when?
Its rhythm cannot be told from the wipes of Rust LAN 2P on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 53 days 21 hours ago.
Tags
Which tags does Rust LAN 2P carry, and what do they mean?
Check: tags. The game's server browser reads gmsoftcore (Game mode): Softcore ruleset, the easier one; mp2 (Max players): 2 slots in total; ts4 (Group limit): Team cap: 4; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from Rust LAN 2P. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust LAN 2P appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust LAN 2P: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.
Player count
How full does Rust LAN 2P get?
Status for Rust LAN 2P: offline. Last seen 45 days 19 hours ago.
Server details
What location is Rust LAN 2P hosted in?
Reading: location. Rust LAN 2P gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 186.58.45.210:28015.
What Rust version is Rust LAN 2P on?
Rust network protocol 2633 and build 163207 on Linux is the build Rust LAN 2P runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust LAN 2P, and is it online?
Reading: offline. Rust LAN 2P last answered 45 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Rust LAN 2P enforce, and what are its settings?
Reading the name gives no gather rate for Rust LAN 2P. Groups stop at 4 players. The label given is quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust LAN 2P?
Check: map. Procedural, generated by the game, on Rust LAN 2P.
How to join
How can you get onto Rust LAN 2P?
Check: join. Open Rust, press F1, then enter client.connect 186.58.45.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.