RUST METRICSFlight deck · live data
Data live Servers11,849 Players73,470 Populated3,705 Fresh wipes 3 h219 Scan5 min
‹ All servers186.58.32.118:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust LAN 2P

Offline 186.58.32.118:28015 checked 40d ago

quad moddedcarbonsoftcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,401no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Rust LAN 2P follow?

Its rhythm cannot be told from the wipes of Rust LAN 2P on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 54 days 9 hours ago.

Tags

How should you read the tags on Rust LAN 2P?

Tags published by Rust LAN 2P, read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp2 (Max players): The server holds 2 slots; ts4 (Group limit): Team cap: 4; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust LAN 2P appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust LAN 2P: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.

Player count

What position does Rust LAN 2P hold among Rust servers?

Player hours over seven days put Rust LAN 2P at #15,401, in the top – of all ranked servers.

What is the population on Rust LAN 2P?

Reading for Rust LAN 2P: offline at this moment; last seen 40 days 1 hours ago.

Operator and location

What location is Rust LAN 2P hosted in?

No region comes from Rust LAN 2P. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 186.58.32.118:28015.

What Rust version is Rust LAN 2P on?

Version check: Rust network protocol 2633 and build 163207 on Linux, run by Rust LAN 2P. Matching protocol is required to join. Let Steam update your game.

Is Rust LAN 2P up, and how often does it stay up?

Rust LAN 2P reports offline. The last reading came 40 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.

Map and rules

What settings and rules apply on Rust LAN 2P?

Reading the name gives no gather rate for Rust LAN 2P. Check: group limit. 4 players, under the name quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust LAN 2P?

The game generates a procedural map for Rust LAN 2P.

Connection

How can you get onto Rust LAN 2P?

Press F1 in Rust and enter client.connect 186.58.32.118:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs163207,ts4,^z,^y

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp2
Max players The server holds 2 slots.
ts4
Group limit Team cap: 4.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163207
Build Game build reading: 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.