Test
Offline NA · us1 185.248.134.190:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 18:40 UTC, in 3d 7h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 18:40 UTC3d 7h
- WPT 2Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 3Sun 8 Nov, 18:40 UTC10d 7h
- WPT 4Sun 15 Nov, 18:40 UTC17d 7h
- WPT 5Sun 22 Nov, 18:40 UTC24d 7h
- WPT 6Sun 29 Nov, 18:40 UTC31d 7h
- WPT 7Thu 3 Dec, 19:00 UTC35d 7hFW
- WPT 8Sun 6 Dec, 18:40 UTC38d 7h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 18:40 UTC24d ago | 2 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC27d ago | 4+1 queue | halved by day 2 | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/150
- 3/75
- 4/75
- 0/50
- 1/100
- 39/150
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Test?
An average of 3 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.
When does Test wipe?
The prediction follows its tag, because too few of Test's wipes are on record to confirm its schedule. Sunday 1 November at 18:40 UTC is when its next wipe is due. The world in play was created 24 days 16 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
How should you read the tags on Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): Teams are capped at 5; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166369 (Build): Build 166369; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus1 (Region code): us1 is the region code on record; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of Test?
The warbandits.gg hostname on Test also appears on 80 other servers we track, which points to one operator.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
Where does Test sit in the rankings?
Ranked by seven-day player hours, Test sits at #15,901 and #1,542 in North America, inside the top 72%.
How full does Test get?
Reading for Test: offline at this moment; last seen 21 days 13 hours ago.
Server
Where does Test sit?
Reading: location. North America, by the NA tag, with region code us1, is where Test lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.248.134.190:28015.
What Rust version is Test on?
Version check: Rust network protocol 2634 and build 166369 on Windows, run by Test. Matching protocol is required to join. Let Steam update your game.
Is Test up, and how often does it stay up?
Test reports offline. The last reading came 21 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
What settings and rules apply on Test?
Check: gather rate. The name Test does not state one. The cap on groups is 5 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Which map is live on Test?
Check: map. A custom one of size 4,250, run by Test. The published file can be downloaded from this page.
Join
How do you connect to Test?
To join: start Rust, press F1 and type client.connect 185.248.134.190:28015. Or press Launch Rust here and Steam opens the game and connects you. https://warbandits.gg/en is where its website sits.
