RUST METRICSFlight deck · live data
Data live Servers11,625 Players41,682 Populated3,017 Fresh wipes 3 h84 Scan5 min
‹ All servers185.248.134.124:28015
Online Full Queue Fresh wipe Wipe due No query

Building Bulletin Creative

Online 185.248.134.124:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 25 50 75 100 PAX 6 /100

Players now

6% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 100 SERVER FPS

Server fps

48 h low 88 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 16,340 ×1000

Entities

48 h range 1,531–139,310 · memory 3,901 MB
1239 ET SINCE RESTART 6D 11H

Uptime

6 days 11 hours since its last restart, at the last reading
7-day average4peak 15
Rank#1,476top 7%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory3,901MB48 h peak 15 players
REC 1

Players

AveragePeak
0510152009:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak11players, last three wipes
crowd held80%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctSun 4 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:23 UTC6d ago 8 – running 2
Tue 13 Oct, 10:02 UTC15d ago 15 halved by day 3 9.3 days 0
Sun 4 Oct, 09:15 UTC24d ago 10 held half 9 days 0
Fri 2 Oct, 03:38 UTC27d ago 7 held half 2.2 days 0
Mon 21 Sep, 16:42 UTC37d ago 14 held half 10.5 days 2
Thu 17 Sep, 09:04 UTC41d ago 8 held half 4.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Building Bulletin Creative when wipe day comes?

The busiest point of its recent wipes drew 11 players on average. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 80% of recent wipes. By day 3 it fell below half when it didn't.

When does Building Bulletin Creative wipe?

No next wipe can be predicted for Building Bulletin Creative, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 13 hours ago.

Lists and filters

How should you read the tags on Building Bulletin Creative?

These are the tags Building Bulletin Creative publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Building Bulletin Creative?

These Rust Metrics lists carry Building Bulletin Creative: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Building Bulletin Creative sit in the rankings?

Ranking for Building Bulletin Creative: #1,476 on seven-day player hours, top 7% of all ranked servers.

What is the population on Building Bulletin Creative?

Current headcount on Building Bulletin Creative: 6 players, 100 slots available. Seven-day check: 4 players on average. Peak reading: 15. Check: 48-hour peak. 20:00 UTC, 13 players on average.

Server details

What location is Building Bulletin Creative hosted in?

No region comes from Building Bulletin Creative. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.248.134.124:28015.

What Rust version is Building Bulletin Creative on?

Reading: Building Bulletin Creative, Rust network protocol 2635 and build 166494, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Building Bulletin Creative within range?

Over the last 48 hours the average was 100 server fps; the floor was 88. Peak entity count: 139,310. Buildings, deployables and all else included. Memory peak: 5,247 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Building Bulletin Creative, and is it online?

Building Bulletin Creative reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Building Bulletin Creative configured, and what rules are in force?

Reading the name gives no gather rate for Building Bulletin Creative. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

Which map is live on Building Bulletin Creative?

Size 6,000 and seed 1337: the game generates the procedural map on Building Bulletin Creative from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join Building Bulletin Creative?

To join: start Rust, press F1 and type client.connect 185.248.134.124:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/rusticated is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs166494
Build The server runs game build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.