BIG HEADS ONLY
Online 185.232.86.80:28015 checked 10m ago
Server instruments
last reading Wed 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 96 · below 20 is lag, below 10 is badEntities
48 h range 24,592–95,929 · memory 1,404 MBUptime
1 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, and #518 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 14:53 UTC1d ago | – | – | running | 0 |
| Sun 11 Oct, 00:17 UTC17d ago | 16 | halved by day 3 | 15.6 days | 0 |
| Wed 7 Oct, 02:27 UTC21d ago | 2 | halved by day 1 | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/200
- 29/100
- 5/200
- 1/550
- 1/550
- 28/550
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on BIG HEADS ONLY?
At their busiest, its recent wipes drew 9 players on average. Peak crowd on the latest wipe: 3 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.
What wipe timing does BIG HEADS ONLY follow?
No next wipe can be predicted for BIG HEADS ONLY, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 hours ago.
Tag meanings
Which tags does BIG HEADS ONLY carry, and what do they mean?
These are the tags BIG HEADS ONLY publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts3 (Group limit): Team cap: 3; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does BIG HEADS ONLY appear in Rust Metrics lists and filters?
On Rust Metrics, BIG HEADS ONLY sits in these lists: Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days.
Occupancy
Where does BIG HEADS ONLY sit in the rankings?
Player hours over seven days put BIG HEADS ONLY at #15,075, in the top 68% of all ranked servers. Check: group rank. #518 among trio servers.
What player count does BIG HEADS ONLY carry?
Current headcount on BIG HEADS ONLY: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.
Server details
Where does BIG HEADS ONLY sit?
Reading: location. BIG HEADS ONLY gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.232.86.80:28015.
What Rust version is BIG HEADS ONLY on?
Rust network protocol 2634 and build 167398 on Windows is the build BIG HEADS ONLY runs. To get in, your game needs the same protocol; Steam applies the update.
How does BIG HEADS ONLY perform?
Check: fps. Average 204 server fps over the last 48 hours, low of 96. Within range. Peak entity count: 95,929. Buildings, deployables and all else included. Reading: 2,858 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on BIG HEADS ONLY, and is it online?
Check: connection. BIG HEADS ONLY is online at this moment. Check: restart. The uptime it reports puts the last restart about 38 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on BIG HEADS ONLY?
Reading the name gives no gather rate for BIG HEADS ONLY. Groups stop at 3 players. The label given is trio. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on BIG HEADS ONLY?
Size 2,500 and seed 1949780645: the game generates the procedural map on BIG HEADS ONLY from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join BIG HEADS ONLY?
To join: start Rust, press F1 and type client.connect 185.232.86.80:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://logicservers.com/game-servers/rust.
