RUST METRICSFlight deck · live data
Data live Servers11,859 Players101,852 Populated3,917 Fresh wipes 3 h538 Scan5 min
‹ All servers185.216.144.102:28080
Online Full Queue Fresh wipe Wipe due No query

RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad

Online 185.216.144.102:28080 checked 6m ago

2x vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 18 35 52 70 PAX 4 /70

Players now

6% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 97 SERVER FPS

Server fps

48 h low 68 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 79,457 ×1000

Entities

48 h range 77,001–80,633 · memory 2,437 MB
1239 ET SINCE RESTART 1D 11H

Uptime

1 days 11 hours since its last restart, at the last reading
7-day average1peak 5
Rank#3,471top 16%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Memory2,437MB48 h peak 4 players
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Mon 19 OctMon 12 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 15:11 UTC10d ago 4 – running 0
Mon 12 Oct, 14:54 UTC17d ago 4 halved by day 4 7 days 2
Sat 10 Oct, 15:14 UTC19d ago 2 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 29 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it fell below half when it didn't.

When does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad wipe?

There is no next wipe to predict: RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 3 hours ago.

Tags

How should you read the tags on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp70 (Max players): 70 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad appear in Rust Metrics lists and filters?

On Rust Metrics, RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

Where does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad sit in the rankings?

Player hours over seven days put RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad at #3,471, in the top 16% of all ranked servers.

What player count does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad carry?

Current headcount on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad: 4 players, 70 slots available. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 18:00 UTC, 4 players on average.

Server

Which location does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad run from?

Reading: location. Nothing in the tags, but the name of RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 185.216.144.102:28080.

What Rust version is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad on?

Rust network protocol 2635 and build 167398 on Windows is the build RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad runs. Matching protocol is required to join. Let Steam update your game.

Is performance on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad within range?

Check: fps. Average 96 server fps over the last 48 hours, low of 68. Within range. Peak entity count: 80,633. Buildings, deployables and all else included. Reading: 2,759 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, and is it online now?

Reading: online. RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad answers right now. Check: restart. The uptime it reports puts the last restart about 35 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Settings and map

What rules does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad enforce, and what are its settings?

Gather rate check: 2x. That comes from the name RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad on?

Check: map. Procedural, size 3,800, seed 1793755626, generated by the game on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

Check: join. Open Rust, press F1, then enter client.connect 185.216.144.102:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp70
Max players 70 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.