RUST METRICSFlight deck · live data
Data live Servers11,777 Players67,749 Populated3,536 Fresh wipes 3 h194 Scan5 min
‹ All servers185.207.214.181:29015
Online Full Queue Fresh wipe Wipe due No query

VerySecretRustProject | Pyccкий

Online 185.207.214.181:29015 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg7-day peak 1, past the slots
0 10 30 60 120 256 FPS 48 SERVER FPS

Server fps

48 h low 48 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 954 ×1000

Entities

48 h range 932–3,190 · memory 1,232 MB
1239 ET SINCE RESTART 6D 00H

Uptime

6 days 0 hours since its last restart, at the last reading
7-day average0peak 1
Rank#7,424top 33%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Memory1,232MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:25 UTC13d ago 1 – running 0
Wed 14 Oct, 07:40 UTC15d ago 1 held half 2.1 days 0
Tue 13 Oct, 13:51 UTC15d ago 1 – 0.7 days 0
Fri 2 Oct, 08:07 UTC27d ago 2 halved by day 2 11.2 days 0
Thu 1 Oct, 23:17 UTC FW27d ago 2 – 0.4 days 1
Thu 24 Sep, 08:40 UTC35d ago 1 halved by day 2 7.6 days 0
Thu 17 Sep, 08:18 UTC42d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on VerySecretRustProject | Pyccкий?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. By day 2 it fell below half when it didn't.

How often does VerySecretRustProject | Pyccкий wipe, and when?

There is no next wipe to predict: VerySecretRustProject | Pyccкий wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 4 hours ago.

Tag meanings

How should you read the tags on VerySecretRustProject | Pyccкий?

Tags published by VerySecretRustProject | Pyccкий, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; jp0 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show VerySecretRustProject | Pyccкий?

These Rust Metrics lists carry VerySecretRustProject | Pyccкий: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does VerySecretRustProject | Pyccкий hold among Rust servers?

Ranking for VerySecretRustProject | Pyccкий: #7,424 on seven-day player hours, top 33% of all ranked servers.

How full does VerySecretRustProject | Pyccкий get?

Reading for VerySecretRustProject | Pyccкий: 1 players online now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 10:00 UTC over the last 48 hours.

Operator and location

Where does VerySecretRustProject | Pyccкий sit?

Check: location. No region tag comes from VerySecretRustProject | Pyccкий, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.207.214.181:29015.

What Rust version is VerySecretRustProject | Pyccкий on?

Reading: VerySecretRustProject | Pyccкий, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does VerySecretRustProject | Pyccкий perform?

Reading: 48 server fps on average across the last 48 hours. It never dropped below 48. Check: entities. The peak was 3,190, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,239 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is VerySecretRustProject | Pyccкий up, and how often does it stay up?

VerySecretRustProject | Pyccкий reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does VerySecretRustProject | Pyccкий enforce, and what are its settings?

Reading the name gives no gather rate for VerySecretRustProject | Pyccкий. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.

What map is VerySecretRustProject | Pyccкий on?

From seed 1337, the game generates the procedural map on VerySecretRustProject | Pyccкий. Its size is 1,024. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name ДЛЯ CЛAБЫX ПK.

Connection

What do you do to join VerySecretRustProject | Pyccкий?

Press F1 in Rust and enter client.connect 185.207.214.181:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Other

jp0
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.