test
Offline 185.207.214.176:35000 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 284/2000
- 153/2000
- 99/200
- 12/200
- 18/100
- 56/250
Quick answers
from the figures on this pageWipe schedule
What wipe timing does test follow?
From the force wipe, the next wipe of test is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 56 days 6 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Tags
Which tags does test carry, and what do they mean?
Tags published by test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
What position does test hold among Rust servers?
Player hours over seven days put test at #16,275, in the top 69% of all ranked servers.
What player count does test carry?
Reading for test: offline at this moment; last seen 28 days 7 hours ago.
Server
What location is test hosted in?
No region comes from test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.207.214.176:35000.
What Rust version is test on?
Reading: test, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on test, and is it online?
Check: connection. test is offline at this moment. Last contact was 28 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is test configured, and what rules are in force?
Reading the name gives no gather rate for test. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on test?
From seed 46464646, the game generates the procedural map on test. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
How to join
How do you connect to test?
Press F1 in Rust and enter client.connect 185.207.214.176:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rust-z.gamestores.app/.