RUST METRICSFlight deck · live data
Data live Servers11,751 Players67,203 Populated3,396 Fresh wipes 3 h207 Scan5 min
‹ All servers185.207.139.27:28017
Offline Full Queue Fresh wipe Wipe due No query

[WILDCORE] EU 2X | VANILLA+ | WEEKLY

Offline 185.207.139.27:28017 checked 27d ago

2x moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,905top 70%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:00 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [WILDCORE] EU 2X | VANILLA+ | WEEKLY when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

When does [WILDCORE] EU 2X | VANILLA+ | WEEKLY wipe?

Its rhythm cannot be told from the wipes of [WILDCORE] EU 2X | VANILLA+ | WEEKLY on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 13 hours ago.

Tag meanings

How should you read the tags on [WILDCORE] EU 2X | VANILLA+ | WEEKLY?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from [WILDCORE] EU 2X | VANILLA+ | WEEKLY. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [WILDCORE] EU 2X | VANILLA+ | WEEKLY appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [WILDCORE] EU 2X | VANILLA+ | WEEKLY: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Population

What position does [WILDCORE] EU 2X | VANILLA+ | WEEKLY hold among Rust servers?

Ranking for [WILDCORE] EU 2X | VANILLA+ | WEEKLY: #15,905 on seven-day player hours, top 70% of all ranked servers.

How full does [WILDCORE] EU 2X | VANILLA+ | WEEKLY get?

Status for [WILDCORE] EU 2X | VANILLA+ | WEEKLY: offline. Last seen 27 days 12 hours ago.

Server

What location is [WILDCORE] EU 2X | VANILLA+ | WEEKLY hosted in?

Check: location. No region tag comes from [WILDCORE] EU 2X | VANILLA+ | WEEKLY, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.207.139.27:28017.

What Rust version is [WILDCORE] EU 2X | VANILLA+ | WEEKLY on?

Rust network protocol 2634 and build 166586 on Linux is the build [WILDCORE] EU 2X | VANILLA+ | WEEKLY runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is [WILDCORE] EU 2X | VANILLA+ | WEEKLY, and is it online now?

[WILDCORE] EU 2X | VANILLA+ | WEEKLY reports offline. The last reading came 27 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Map and rules

How is [WILDCORE] EU 2X | VANILLA+ | WEEKLY configured, and what rules are in force?

Gather rate check: 2x. That comes from the name [WILDCORE] EU 2X | VANILLA+ | WEEKLY. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is [WILDCORE] EU 2X | VANILLA+ | WEEKLY on?

Check: map. Procedural, generated by the game, on [WILDCORE] EU 2X | VANILLA+ | WEEKLY.

How to join

How do you connect to [WILDCORE] EU 2X | VANILLA+ | WEEKLY?

Press F1 in Rust and enter client.connect 185.207.139.27:28017. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build Game build reading: 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.