BuildLab
Offline 185.207.139.13:47831 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 17:05 UTC27d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/999
- 158/999
- 35/150
- 1/100
- 22/100
- 9/100
Quick answers
from the figures on this pageWipe schedule
When does BuildLab wipe?
The rhythm of BuildLab's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 6 hours ago.
Tag meanings
Which tags does BuildLab carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from BuildLab. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does BuildLab appear in Rust Metrics lists and filters?
Rust Metrics lists featuring BuildLab: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does BuildLab hold among Rust servers?
Ranking for BuildLab: #13,155 on seven-day player hours, top 59% of all ranked servers.
How full does BuildLab get?
BuildLab is not responding; status offline, last seen 8 days 4 hours ago.
Server
Which location does BuildLab run from?
Reading: location. BuildLab gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.207.139.13:47831.
What Rust version is BuildLab on?
Reading: BuildLab, Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is BuildLab up, and how often does it stay up?
Reading: offline. BuildLab last answered 8 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 30 September 2026.
Rules and settings
How is BuildLab configured, and what rules are in force?
Check: gather rate. The name BuildLab does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is BuildLab on?
The game generates a procedural map for BuildLab.
Connection
What do you do to join BuildLab?
Press F1 in Rust and enter client.connect 185.207.139.13:47831. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.