RUST METRICSFlight deck · live data
Data live Servers11,887 Players99,467 Populated3,953 Fresh wipes 3 h406 Scan5 min
‹ All servers185.189.255.93:35300
Online Full Queue Fresh wipe Wipe due No query

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 8m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 200 SERVER FPS

Server fps

48 h low 198 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 61,050 ×1000

Entities

48 h range 59,685–61,123 · memory 1,913 MB
1239 ET SINCE RESTART 01:28

Uptime

1 h 28 min since its last restart, at the last reading
7-day average0peak 2
Rank#10,189top 46%
Last wipe6h agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory1,913MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75110:0011:0012:0013:0014:0015:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020010:0011:0012:0013:0014:0015:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 12 Nov, 10:48 UTC13d 17h
  3. WPT 3Thu 26 Nov, 10:48 UTC27d 17h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 1hFW
  5. WPT 5Thu 10 Dec, 10:48 UTC41d 17h

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC6h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on EvilIsland-PVE - Test Server?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does EvilIsland-PVE - Test Server follow?

The prediction follows its tag, because too few of EvilIsland-PVE - Test Server's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 6 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

How should you read the tags on EvilIsland-PVE - Test Server?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from EvilIsland-PVE - Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does EvilIsland-PVE - Test Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring EvilIsland-PVE - Test Server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Occupancy

What position does EvilIsland-PVE - Test Server hold among Rust servers?

Player hours over seven days put EvilIsland-PVE - Test Server at #10,189, in the top 46% of all ranked servers.

What is the population on EvilIsland-PVE - Test Server?

Current headcount on EvilIsland-PVE - Test Server: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 0 players, at 11:00 UTC over the last 48 hours.

Server

What location is EvilIsland-PVE - Test Server hosted in?

No region tag on EvilIsland-PVE - Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.189.255.93:35300.

What Rust version is EvilIsland-PVE - Test Server on?

Reading: EvilIsland-PVE - Test Server, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for EvilIsland-PVE - Test Server?

Over the last 48 hours the average was 199 server fps; the floor was 198. Reading: 61,123 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,913 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on EvilIsland-PVE - Test Server, and is it online?

EvilIsland-PVE - Test Server reports online. Status: normal. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 8% uptime over the last 7 full days. It was up 14 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.

Rules and settings

What settings and rules apply on EvilIsland-PVE - Test Server?

Reading the name gives no gather rate for EvilIsland-PVE - Test Server. Check: group limit. Up to 10 players. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is EvilIsland-PVE - Test Server on?

From seed 1768323314, the game generates the procedural map on EvilIsland-PVE - Test Server. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto EvilIsland-PVE - Test Server?

To join: start Rust, press F1 and type client.connect 185.189.255.93:35300. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts10
Group limit Team cap: 10.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.