EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 8m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 198 · below 20 is lag, below 10 is badEntities
48 h range 59,685–61,123 · memory 1,913 MBUptime
1 h 28 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 12 Nov, 10:48 UTC13d 17h
- WPT 3Thu 26 Nov, 10:48 UTC27d 17h
- WPT 4Thu 3 Dec, 19:00 UTC35d 1hFW
- WPT 5Thu 10 Dec, 10:48 UTC41d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC6h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | 1 | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | 1 | held half | 9.1 days | 0 |
| Tue 13 Oct, 09:11 UTC16d ago | 0 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/2000
- 315/2000
- 60/200
- 51/200
- 90/100
- 29/250
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on EvilIsland-PVE - Test Server?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does EvilIsland-PVE - Test Server follow?
The prediction follows its tag, because too few of EvilIsland-PVE - Test Server's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 6 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
How should you read the tags on EvilIsland-PVE - Test Server?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from EvilIsland-PVE - Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does EvilIsland-PVE - Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring EvilIsland-PVE - Test Server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Occupancy
What position does EvilIsland-PVE - Test Server hold among Rust servers?
Player hours over seven days put EvilIsland-PVE - Test Server at #10,189, in the top 46% of all ranked servers.
What is the population on EvilIsland-PVE - Test Server?
Current headcount on EvilIsland-PVE - Test Server: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 0 players, at 11:00 UTC over the last 48 hours.
Server
What location is EvilIsland-PVE - Test Server hosted in?
No region tag on EvilIsland-PVE - Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.189.255.93:35300.
What Rust version is EvilIsland-PVE - Test Server on?
Reading: EvilIsland-PVE - Test Server, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for EvilIsland-PVE - Test Server?
Over the last 48 hours the average was 199 server fps; the floor was 198. Reading: 61,123 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,913 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on EvilIsland-PVE - Test Server, and is it online?
EvilIsland-PVE - Test Server reports online. Status: normal. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 8% uptime over the last 7 full days. It was up 14 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
What settings and rules apply on EvilIsland-PVE - Test Server?
Reading the name gives no gather rate for EvilIsland-PVE - Test Server. Check: group limit. Up to 10 players. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is EvilIsland-PVE - Test Server on?
From seed 1768323314, the game generates the procedural map on EvilIsland-PVE - Test Server. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto EvilIsland-PVE - Test Server?
To join: start Rust, press F1 and type client.connect 185.189.255.93:35300. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.